My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Fire Spirit Minion Horde Furnace
Zap
Fire Spirit Minion Horde Furnace Prince
Barbarian Barrel
Fire Spirit Furnace Wizard
The Log
Fire Spirit Furnace Prince
Earthquake
Furnace
Arrows
Fire Spirit Minion Horde Furnace
Royal Delivery
Fire Spirit Minion Horde Wizard Prince
Fireball
Minion Horde Furnace Wizard
Poison
Minion Horde Furnace Wizard
Lightning
Furnace Wizard Prince
Rocket
Minion Horde Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Fireball Furnace Minion Horde Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Fire Spirit Fireball Furnace

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Prince
Minion Horde
Mirror Prince
Fireball
Mirror
Furnace
Fire Spirit Mirror Prince
Wizard
Prince
Rocket
Mirror
Mirror
Fireball Minion Horde Furnace Rocket
Prince
Fire Spirit Minion Horde Furnace Wizard

Defense Synergies 3 2

Fire Spirit
Minion Horde
Mirror
Fireball
Mirror
Furnace
Mirror Prince
Wizard
Prince
Rocket
Mirror
Minion Horde Fireball Furnace
Prince
Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball Wizard
Minion Horde Furnace Prince
Minion Horde Furnace Rocket Prince Fire Spirit
Minion Horde Prince Furnace
Fireball Rocket Prince
Fireball Fire Spirit Furnace
Minion Horde Furnace Rocket Fire Spirit Fireball Wizard
Rocket Fireball
Minion Horde Furnace Prince
Fire Spirit Minion Horde Prince
Minion Horde Fireball Furnace Wizard
Minion Horde Fireball Furnace Wizard
Minion Horde Furnace Prince Fire Spirit Fireball Wizard Rocket
Fire Spirit Fireball Wizard Rocket Minion Horde Furnace Prince
Minion Horde Furnace Prince
Minion Horde Rocket Fireball Furnace Prince
Minion Horde Wizard Fireball Furnace Prince
Fire Spirit Fireball Minion Horde Furnace Wizard Prince
Furnace Wizard Fire Spirit Fireball
Prince
Wizard Fire Spirit Minion Horde Fireball Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Prince
Fireball Wizard Rocket Prince
Minion Horde Furnace Rocket Prince
Rocket Prince Minion Horde Fireball
Minion Horde Prince
Fire Spirit Fireball Furnace Wizard Rocket Minion Horde
Rocket Prince Minion Horde Fireball Furnace
Minion Horde Prince
Minion Horde Rocket Fireball Prince
Minion Horde
Minion Horde Prince
Rocket Fireball Prince
Rocket Prince Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Furnace
Minion Horde Fireball Furnace Rocket Prince
Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rocket
Fireball
Rocket Minion Horde Fireball
Fireball Rocket Prince
Fireball Wizard Rocket Fire Spirit Minion Horde Furnace
Fireball Wizard Fire Spirit Minion Horde Furnace Rocket
Fire Spirit Minion Horde Furnace Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Rocket Fire Spirit Minion Horde Fireball Prince
Rocket Minion Horde Fireball Wizard Prince
Fireball Fire Spirit Wizard Rocket
Rocket Fire Spirit Fireball
Minion Horde Fireball Rocket
Fireball Furnace Prince
Rocket Minion Horde Fireball Furnace Wizard
Minion Horde Fireball Furnace Wizard Rocket
Fireball Rocket
Minion Horde Rocket
Rocket Fire Spirit Fireball Wizard Prince
Rocket Fire Spirit Fireball Wizard
Rocket Minion Horde Fireball Prince
Rocket Fireball Wizard
Rocket Prince
Rocket Minion Horde Fireball
Fire Spirit Fireball Furnace Wizard
Minion Horde
Fireball Wizard
Fireball Wizard Prince
Fireball Rocket
Fire Spirit Minion Horde Fireball Furnace Wizard
Rocket Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Rocket
Rocket Minion Horde Fireball
Minion Horde Prince
Rocket Fireball Wizard
Minion Horde Fire Spirit Fireball Rocket Prince
Fireball Rocket Fire Spirit Wizard
Fireball
Fireball Minion Horde Wizard Rocket Prince
Fireball Wizard
Rocket Fireball
Minion Horde Prince
Minion Horde Fireball Rocket
Fireball Rocket
Fireball Rocket Prince

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