My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Sparky
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Baby Dragon Witch
Zap
Fire Spirit Firecracker Skeleton Army Witch Sparky
Barbarian Barrel
Fire Spirit Firecracker Wizard Skeleton Army Witch Sparky
The Log
Fire Spirit Firecracker Hog Rider Skeleton Army Witch Sparky
Earthquake
Firecracker Hog Rider Skeleton Army Witch
Arrows
Fire Spirit Firecracker Skeleton Army Witch
Royal Delivery
Fire Spirit Firecracker Hog Rider Wizard Skeleton Army Baby Dragon Witch Sparky
Fireball
Firecracker Hog Rider Wizard Skeleton Army Baby Dragon Witch Sparky
Poison
Firecracker Wizard Skeleton Army Witch Sparky
Lightning
Wizard Baby Dragon Witch Sparky
Rocket
Hog Rider Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Wizard Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Skeleton Army Hog Rider Baby Dragon Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Skeleton Army Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Baby Dragon Sparky
Firecracker
Hog Rider Baby Dragon Sparky
Hog Rider
Fire Spirit Firecracker Wizard Baby Dragon Witch
Wizard
Hog Rider Sparky
Skeleton Army
Sparky
Baby Dragon
Fire Spirit Firecracker Hog Rider Witch Sparky
Witch
Hog Rider Baby Dragon
Sparky
Fire Spirit Firecracker Wizard Skeleton Army Baby Dragon

Defense Synergies 0 7

Fire Spirit
Firecracker Sparky
Firecracker
Fire Spirit Skeleton Army Baby Dragon
Hog Rider
Wizard
Skeleton Army
Skeleton Army
Firecracker Wizard Sparky
Baby Dragon
Firecracker Witch
Witch
Baby Dragon
Sparky
Fire Spirit Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon Sparky
Skeleton Army Sparky Firecracker Witch
Skeleton Army Witch Sparky Fire Spirit
Skeleton Army Witch Sparky Firecracker
Firecracker Skeleton Army Sparky
Skeleton Army Fire Spirit Firecracker Baby Dragon
Fire Spirit Firecracker Wizard Baby Dragon Witch
Baby Dragon Sparky
Witch Sparky Skeleton Army
Skeleton Army Fire Spirit Firecracker Sparky
Skeleton Army Witch Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Witch
Skeleton Army Sparky Fire Spirit Wizard Witch
Fire Spirit Wizard Skeleton Army Sparky Firecracker Baby Dragon Witch
Skeleton Army Sparky
Skeleton Army Sparky
Wizard Sparky Firecracker Skeleton Army Witch
Fire Spirit Firecracker Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Fire Spirit Firecracker
Sparky
Wizard Skeleton Army Fire Spirit Firecracker Baby Dragon Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Sparky
Firecracker Wizard Baby Dragon
Skeleton Army Witch Sparky
Skeleton Army Sparky
Skeleton Army Witch Sparky
Fire Spirit Firecracker Wizard Baby Dragon Witch
Skeleton Army Sparky Witch
Skeleton Army Sparky
Firecracker Skeleton Army Baby Dragon Witch Sparky
Witch Skeleton Army Sparky
Witch Sparky
Skeleton Army
Skeleton Army Wizard Witch Sparky
Wizard Firecracker Skeleton Army Baby Dragon Witch Sparky
Skeleton Army Witch Sparky Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Baby Dragon Sparky
Firecracker Sparky
Wizard Fire Spirit Firecracker Baby Dragon Sparky
Firecracker Wizard Fire Spirit Baby Dragon Witch
Fire Spirit Firecracker Wizard Baby Dragon Witch Sparky
Fire Spirit Firecracker Wizard Baby Dragon
Firecracker Wizard
Fire Spirit Sparky
Firecracker Wizard Sparky
Fire Spirit Firecracker Wizard Baby Dragon
Fire Spirit Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Wizard Baby Dragon Witch Sparky
Firecracker Wizard Baby Dragon Sparky
Sparky
Sparky
Fire Spirit Firecracker Wizard Baby Dragon Sparky
Fire Spirit Firecracker Wizard Baby Dragon Witch
Baby Dragon Sparky
Wizard
Sparky
Baby Dragon
Firecracker Fire Spirit Wizard Baby Dragon Witch Sparky
Witch
Firecracker Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon Witch Sparky
Firecracker Baby Dragon Sparky
Fire Spirit Firecracker Wizard Baby Dragon Witch Sparky
Firecracker Wizard Witch
Sparky
Wizard Sparky
Firecracker Sparky
Sparky
Firecracker Wizard Sparky
Fire Spirit Skeleton Army Witch
Fire Spirit Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon Sparky
Firecracker Wizard Baby Dragon
Sparky
Firecracker Sparky
Firecracker Baby Dragon Witch Sparky
Firecracker Witch
Firecracker Baby Dragon Witch Sparky

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