My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Hunter Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Musketeer Skeleton Army Baby Dragon Witch
Zap
Fire Spirit Skeleton Army Witch
Barbarian Barrel
Fire Spirit Musketeer Skeleton Army Hunter Witch Giant Skeleton
The Log
Fire Spirit Musketeer Skeleton Army Hunter Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Musketeer Skeleton Army Baby Dragon Hunter Witch Giant Skeleton
Fireball
Musketeer Skeleton Army Baby Dragon Hunter Witch
Poison
Musketeer Skeleton Army Hunter Witch
Lightning
Musketeer Baby Dragon Hunter Witch
Rocket
Musketeer Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Fireball Musketeer Baby Dragon Hunter Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Fireball Musketeer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Giant Skeleton
Fireball
Baby Dragon
Musketeer
Baby Dragon Giant Skeleton
Skeleton Army
Baby Dragon
Fire Spirit Fireball Musketeer Witch Giant Skeleton
Hunter
Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Fire Spirit Musketeer Baby Dragon Hunter Witch

Defense Synergies 0 10

Fire Spirit
Giant Skeleton
Fireball
Musketeer
Musketeer
Fireball Skeleton Army Baby Dragon Giant Skeleton
Skeleton Army
Musketeer Giant Skeleton
Baby Dragon
Musketeer Witch Giant Skeleton
Hunter
Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Fire Spirit Musketeer Skeleton Army Baby Dragon Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon
Skeleton Army Hunter Musketeer Witch
Skeleton Army Hunter Witch Fire Spirit Musketeer Giant Skeleton
Skeleton Army Hunter Witch Musketeer
Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Fire Spirit Musketeer Baby Dragon Hunter
Musketeer Hunter Fire Spirit Fireball Baby Dragon Witch
Fireball Musketeer Baby Dragon Giant Skeleton
Hunter Witch Musketeer Skeleton Army
Skeleton Army Fire Spirit Musketeer Hunter Giant Skeleton
Skeleton Army Witch Fireball Musketeer Baby Dragon Hunter Giant Skeleton
Musketeer Hunter Fireball Baby Dragon Witch
Skeleton Army Hunter Fire Spirit Fireball Musketeer Witch Giant Skeleton
Fire Spirit Fireball Skeleton Army Baby Dragon Hunter Witch
Skeleton Army Hunter
Skeleton Army Fireball Hunter
Fireball Musketeer Skeleton Army Hunter Witch
Fire Spirit Fireball Musketeer Skeleton Army Baby Dragon Hunter Witch
Baby Dragon Hunter Witch Fire Spirit Fireball Musketeer Giant Skeleton
Musketeer Hunter
Skeleton Army Fire Spirit Fireball Musketeer Baby Dragon Hunter Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Giant Skeleton
Fireball Musketeer Baby Dragon Hunter
Skeleton Army Giant Skeleton Musketeer Hunter Witch
Skeleton Army Hunter Giant Skeleton Fireball Musketeer
Giant Skeleton Musketeer Skeleton Army Hunter Witch
Fire Spirit Fireball Musketeer Baby Dragon Hunter Witch
Skeleton Army Fireball Musketeer Hunter Witch Giant Skeleton
Giant Skeleton Skeleton Army Hunter
Giant Skeleton Fireball Skeleton Army Baby Dragon Witch
Witch Musketeer Skeleton Army
Musketeer Hunter Witch Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Fireball Hunter Witch
Fireball Musketeer Skeleton Army Baby Dragon Witch
Skeleton Army Witch Fireball Musketeer Baby Dragon Hunter Giant Skeleton
Fireball Musketeer Baby Dragon Hunter Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon Giant Skeleton
Fireball Musketeer Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Musketeer Giant Skeleton
Fireball Fire Spirit Baby Dragon
Fireball Fire Spirit Musketeer Baby Dragon Hunter Witch
Fire Spirit Musketeer Baby Dragon Witch
Fireball Fire Spirit Baby Dragon Hunter
Fireball
Fire Spirit Fireball Musketeer
Fireball Musketeer
Fireball Fire Spirit Musketeer Baby Dragon
Fire Spirit Fireball Musketeer Baby Dragon Hunter
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Hunter Witch
Fireball Musketeer Baby Dragon
Fireball
Fire Spirit Fireball Musketeer Baby Dragon Hunter
Fire Spirit Fireball Baby Dragon Witch
Fireball Musketeer Baby Dragon Giant Skeleton
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fire Spirit Fireball Baby Dragon Hunter Witch
Witch
Fireball Musketeer Baby Dragon Hunter Witch
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fire Spirit Fireball Musketeer Baby Dragon Hunter Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer Hunter
Fireball
Giant Skeleton
Fireball
Fire Spirit Fireball Musketeer Skeleton Army Witch
Fireball Fire Spirit Musketeer Baby Dragon Hunter Witch
Fireball
Fireball Musketeer Baby Dragon Hunter
Fireball Musketeer Baby Dragon
Fireball Giant Skeleton
Musketeer
Fireball Musketeer Baby Dragon Witch Giant Skeleton
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch Giant Skeleton

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