My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Prince Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Prince Bandit
Giant Snowball
Fire Spirit Archers Royal Recruits Electro Dragon
Zap
Fire Spirit Archers Prince Bandit
Barbarian Barrel
Fire Spirit Archers Royal Recruits Bandit
The Log
Fire Spirit Archers Royal Recruits Prince Bandit
Earthquake
Archers
Arrows
Fire Spirit Archers Royal Recruits
Royal Delivery
Fire Spirit Archers Royal Recruits Prince Electro Dragon Bandit
Fireball
Archers Electro Dragon Bandit
Poison
Archers Royal Recruits Electro Dragon
Lightning
Prince Electro Dragon Bandit
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Archers Bandit Fireball Prince Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Archers Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Prince Bandit
Archers
Royal Recruits Prince Electro Dragon Bandit
Royal Recruits
Fire Spirit Archers Electro Dragon Bandit
Fireball
Mirror
Mirror
Fireball
Prince
Fire Spirit Archers
Electro Dragon
Archers Royal Recruits
Bandit
Fire Spirit Archers Royal Recruits

Defense Synergies 1 5

Fire Spirit
Royal Recruits
Archers
Royal Recruits Bandit
Royal Recruits
Fire Spirit Archers
Fireball
Mirror Bandit
Mirror
Fireball Electro Dragon
Prince
Electro Dragon
Mirror
Bandit
Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Electro Dragon
Royal Recruits Prince Electro Dragon Bandit
Prince Fire Spirit Archers Royal Recruits Electro Dragon Bandit
Royal Recruits Prince Electro Dragon Bandit
Royal Recruits Fireball Prince
Fireball Fire Spirit Archers Electro Dragon Bandit
Fire Spirit Archers Fireball Electro Dragon
Royal Recruits Fireball Electro Dragon Bandit
Royal Recruits Prince
Fire Spirit Archers Royal Recruits Prince Bandit
Archers Royal Recruits Fireball Electro Dragon Bandit
Archers Fireball Electro Dragon
Royal Recruits Prince Fire Spirit Fireball Electro Dragon Bandit
Fire Spirit Fireball Royal Recruits Prince Electro Dragon
Royal Recruits Prince Bandit
Royal Recruits Fireball Prince Bandit
Royal Recruits Fireball Prince Electro Dragon
Fire Spirit Fireball Archers Royal Recruits Prince Electro Dragon Bandit
Fire Spirit Archers Royal Recruits Fireball Electro Dragon Bandit
Royal Recruits Prince
Royal Recruits Fire Spirit Archers Fireball Prince Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Fireball Prince Bandit
Fireball Bandit Archers Prince Electro Dragon
Royal Recruits Bandit Prince Electro Dragon
Royal Recruits Prince Fireball Bandit
Royal Recruits Prince Bandit
Fire Spirit Fireball Archers Electro Dragon
Royal Recruits Prince Archers Fireball Bandit
Royal Recruits Prince
Royal Recruits Electro Dragon Fireball Prince Bandit
Royal Recruits
Royal Recruits Prince Electro Dragon
Royal Recruits Fireball Prince
Royal Recruits Prince Fireball Bandit
Royal Recruits Archers Fireball Electro Dragon
Royal Recruits Electro Dragon Archers Fireball Prince
Archers Royal Recruits Fireball Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Electro Dragon Bandit
Fireball Electro Dragon Bandit
Fireball Electro Dragon Bandit
Royal Recruits Fireball Prince
Fireball Fire Spirit
Fireball Fire Spirit Electro Dragon
Fire Spirit Archers
Fireball Fire Spirit Electro Dragon
Fireball Electro Dragon Bandit
Fire Spirit Fireball Prince Electro Dragon
Royal Recruits Fireball Prince Electro Dragon Bandit
Fireball Fire Spirit Archers Electro Dragon
Fire Spirit Fireball Bandit
Fireball Electro Dragon Bandit
Fireball Prince
Fireball Electro Dragon Bandit
Royal Recruits Fireball Electro Dragon Bandit
Fireball
Fire Spirit Archers Fireball Prince Electro Dragon Bandit
Fire Spirit Fireball Electro Dragon
Fireball Prince
Fireball
Prince
Royal Recruits Fireball Electro Dragon
Fire Spirit Fireball Electro Dragon
Fireball Electro Dragon Bandit
Fireball Prince Electro Dragon Bandit
Fireball Bandit
Fire Spirit Archers Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Fireball Electro Dragon Bandit
Fireball Electro Dragon
Prince
Fireball
Fire Spirit Archers Royal Recruits Fireball Prince Electro Dragon Bandit
Fireball Fire Spirit Archers Electro Dragon
Fireball
Fireball Prince Electro Dragon
Fireball Electro Dragon
Fireball
Royal Recruits Prince Electro Dragon
Electro Dragon Royal Recruits Fireball
Fireball Electro Dragon
Electro Dragon Royal Recruits Fireball Prince Bandit

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