My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel
Giant Snowball
Fire Spirit Three Musketeers Goblin Barrel Lumberjack
Zap
Fire Spirit Three Musketeers Goblin Barrel
Barbarian Barrel
Fire Spirit Three Musketeers Goblin Barrel Executioner Lumberjack
The Log
Fire Spirit Three Musketeers Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Three Musketeers Goblin Barrel Executioner Lumberjack
Fireball
Three Musketeers Goblin Barrel Executioner Lumberjack
Poison
Three Musketeers Executioner
Lightning
Three Musketeers Executioner Lumberjack
Rocket
Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblin Barrel Tornado Fireball Lumberjack Executioner Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Goblin Barrel Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Three Musketeers Goblin Barrel Lumberjack
Fireball
Mirror Tornado
Three Musketeers
Fire Spirit Mirror Tornado
Mirror
Fireball Goblin Barrel Three Musketeers Tornado Lumberjack
Goblin Barrel
Mirror Fire Spirit Lumberjack
Tornado
Fireball Executioner Three Musketeers Mirror
Executioner
Tornado
Lumberjack
Fire Spirit Mirror Goblin Barrel

Defense Synergies 4 6

Fire Spirit
Tornado
Fireball
Mirror Tornado Lumberjack
Three Musketeers
Tornado
Mirror
Fireball Tornado Executioner Lumberjack
Goblin Barrel
Tornado
Fireball Mirror Executioner Fire Spirit Three Musketeers
Executioner
Tornado Mirror Lumberjack
Lumberjack
Fireball Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Lumberjack Three Musketeers Executioner
Three Musketeers Tornado Lumberjack Fire Spirit Executioner
Three Musketeers Lumberjack
Fireball Tornado Lumberjack
Fireball Tornado Fire Spirit Executioner Lumberjack
Three Musketeers Tornado Fire Spirit Fireball Executioner
Fireball
Three Musketeers Tornado Lumberjack
Tornado Fire Spirit Lumberjack
Executioner Fireball Tornado Lumberjack
Three Musketeers Executioner Fireball Tornado
Lumberjack Fire Spirit Fireball Three Musketeers
Fire Spirit Fireball Three Musketeers Executioner Tornado Lumberjack
Three Musketeers Lumberjack
Tornado Fireball Three Musketeers Lumberjack
Three Musketeers Fireball Tornado Executioner Lumberjack
Fire Spirit Fireball Three Musketeers Tornado Executioner Lumberjack
Tornado Executioner Fire Spirit Fireball Lumberjack
Three Musketeers Tornado Lumberjack
Fire Spirit Fireball Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Executioner Lumberjack
Lumberjack
Lumberjack Fireball Tornado
Three Musketeers Executioner Lumberjack
Fire Spirit Fireball Executioner Three Musketeers Tornado
Fireball Lumberjack
Lumberjack
Fireball Tornado
Three Musketeers
Lumberjack
Fireball Tornado
Fireball Three Musketeers Executioner Lumberjack
Fireball Three Musketeers Executioner
Fireball Three Musketeers Tornado Executioner Lumberjack
Executioner Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner
Fireball
Fireball
Fireball Executioner Fire Spirit
Fireball Executioner Fire Spirit Tornado
Fire Spirit Tornado Executioner
Fireball Fire Spirit Tornado Executioner
Fireball Tornado
Fire Spirit Fireball Three Musketeers Tornado Lumberjack
Fireball Tornado
Fireball Fire Spirit Tornado Executioner
Fire Spirit Fireball Three Musketeers Executioner
Fireball
Fireball
Fireball Three Musketeers Executioner
Fireball Three Musketeers Executioner
Fireball Three Musketeers Tornado
Fire Spirit Fireball Three Musketeers Executioner
Fire Spirit Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fire Spirit Fireball Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Tornado
Fire Spirit Fireball Tornado Executioner
Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball
Fireball Fire Spirit Three Musketeers Tornado Executioner
Fireball
Fireball Three Musketeers Executioner Lumberjack
Fireball Executioner
Fireball Tornado
Three Musketeers Executioner
Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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