My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Barbarian Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Fire Spirit Mega Minion Inferno Dragon
Zap
Fire Spirit Royal Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Barbarian Hut
The Log
Fire Spirit Royal Giant Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Mega Minion Inferno Dragon
Fireball
Mega Minion Barbarian Hut Inferno Dragon
Poison
Mega Minion Barbarian Hut
Lightning
Knight Mega Minion Barbarian Hut Inferno Dragon
Rocket
Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Mega Minion Tornado Fireball Inferno Dragon Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Mega Minion Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Mega Minion Barbarian Hut Inferno Dragon
Knight
Mega Minion Fire Spirit Fireball Barbarian Hut
Royal Giant
Fire Spirit Fireball Mega Minion Barbarian Hut Tornado
Mega Minion
Knight Fire Spirit Royal Giant Fireball
Fireball
Royal Giant Tornado Knight Mega Minion
Barbarian Hut
Fire Spirit Knight Royal Giant
Tornado
Fireball Royal Giant
Inferno Dragon
Fire Spirit

Defense Synergies 3 9

Fire Spirit
Knight Tornado
Knight
Fire Spirit Mega Minion Fireball Barbarian Hut Tornado
Royal Giant
Mega Minion
Knight Barbarian Hut Tornado
Fireball
Tornado Knight Barbarian Hut
Barbarian Hut
Knight Mega Minion Fireball Inferno Dragon
Tornado
Fireball Fire Spirit Knight Mega Minion Inferno Dragon
Inferno Dragon
Barbarian Hut Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Mega Minion Fireball
Barbarian Hut Inferno Dragon Knight Mega Minion
Barbarian Hut Tornado Fire Spirit Knight Mega Minion Inferno Dragon
Barbarian Hut Inferno Dragon Knight Mega Minion
Fireball Tornado
Fireball Tornado Fire Spirit Mega Minion
Mega Minion Tornado Inferno Dragon Fire Spirit Fireball Barbarian Hut
Barbarian Hut Fireball
Barbarian Hut Inferno Dragon Tornado
Knight Tornado Fire Spirit
Knight Mega Minion Fireball Tornado
Mega Minion Inferno Dragon Fireball Barbarian Hut Tornado
Barbarian Hut Fire Spirit Knight Fireball
Fire Spirit Fireball Barbarian Hut Mega Minion Tornado
Barbarian Hut Inferno Dragon Knight
Barbarian Hut Tornado Fireball Inferno Dragon
Barbarian Hut Knight Fireball Tornado
Fire Spirit Fireball Knight Mega Minion Barbarian Hut Tornado
Tornado Fire Spirit Knight Mega Minion Fireball Barbarian Hut Inferno Dragon
Barbarian Hut Tornado Inferno Dragon
Fire Spirit Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Fireball
Fireball Knight Mega Minion Inferno Dragon
Knight Barbarian Hut
Knight Fireball Barbarian Hut Tornado
Barbarian Hut Knight Inferno Dragon
Fire Spirit Fireball Tornado
Knight Mega Minion Fireball Barbarian Hut
Knight Barbarian Hut Inferno Dragon
Knight Mega Minion Fireball Barbarian Hut Tornado Inferno Dragon
Mega Minion Barbarian Hut Inferno Dragon
Inferno Dragon Knight Mega Minion
Fireball Tornado
Knight Fireball Barbarian Hut
Fireball Barbarian Hut
Knight Mega Minion Fireball Barbarian Hut Tornado Inferno Dragon
Mega Minion Fireball Barbarian Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Hut
Fireball Tornado
Fireball Barbarian Hut
Knight Fireball Barbarian Hut
Fireball Fire Spirit
Fireball Fire Spirit Mega Minion Tornado
Fire Spirit Tornado
Fireball Fire Spirit Barbarian Hut Tornado
Fireball Tornado
Fire Spirit Fireball Tornado
Knight Fireball Tornado
Fireball Fire Spirit Tornado
Fire Spirit Knight Fireball Barbarian Hut
Fireball
Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Tornado
Fire Spirit Mega Minion Fireball
Fire Spirit Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball Barbarian Hut
Tornado Fire Spirit Fireball
Mega Minion Inferno Dragon
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fire Spirit Fireball Tornado
Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball Barbarian Hut
Fireball Fire Spirit Mega Minion Tornado
Fireball
Fireball Knight Mega Minion
Fireball
Fireball Tornado
Mega Minion
Fireball Tornado
Fireball Tornado
Fireball Tornado

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