My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon
Giant Snowball
Fire Spirit Spear Goblins Inferno Dragon
Zap
Fire Spirit Spear Goblins Inferno Tower Inferno Dragon
Barbarian Barrel
Fire Spirit Spear Goblins Valkyrie Inferno Tower Wizard
The Log
Fire Spirit Spear Goblins
Earthquake
Spear Goblins Inferno Tower
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Valkyrie Wizard Inferno Dragon
Fireball
Inferno Tower Wizard Inferno Dragon
Poison
Spear Goblins Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Inferno Dragon
Rocket
Valkyrie Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Valkyrie Inferno Tower Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Arrows Valkyrie Inferno Dragon Inferno Tower Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Arrows Valkyrie

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Inferno Dragon
Spear Goblins
Valkyrie Inferno Dragon
Arrows
Lightning
Valkyrie
Fire Spirit Spear Goblins Wizard
Inferno Tower
Wizard
Valkyrie
Lightning
Arrows
Inferno Dragon
Fire Spirit Spear Goblins

Defense Synergies 0 12

Fire Spirit
Spear Goblins Valkyrie Inferno Tower
Spear Goblins
Fire Spirit Arrows Valkyrie Inferno Tower Inferno Dragon
Arrows
Spear Goblins Valkyrie Inferno Tower Lightning
Valkyrie
Fire Spirit Spear Goblins Arrows Inferno Tower Wizard
Inferno Tower
Fire Spirit Spear Goblins Arrows Valkyrie
Wizard
Valkyrie
Lightning
Arrows
Inferno Dragon
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Valkyrie Inferno Tower Wizard
Inferno Tower Inferno Dragon Valkyrie
Inferno Tower Fire Spirit Valkyrie Lightning Inferno Dragon
Inferno Tower Inferno Dragon Valkyrie
Lightning Arrows Valkyrie
Arrows Fire Spirit Spear Goblins Valkyrie
Inferno Tower Lightning Inferno Dragon Fire Spirit Spear Goblins Arrows Wizard
Lightning Arrows Valkyrie Inferno Tower
Inferno Tower Inferno Dragon
Fire Spirit Spear Goblins Valkyrie Inferno Tower
Valkyrie Spear Goblins Arrows Wizard
Arrows Inferno Tower Inferno Dragon Spear Goblins Wizard
Inferno Tower Fire Spirit Valkyrie Wizard Lightning
Fire Spirit Valkyrie Wizard Arrows
Inferno Tower Inferno Dragon
Inferno Tower Lightning Inferno Dragon
Wizard Arrows Valkyrie Inferno Tower
Fire Spirit Arrows Spear Goblins Valkyrie Wizard
Arrows Valkyrie Wizard Fire Spirit Spear Goblins Inferno Dragon
Inferno Tower Inferno Dragon
Valkyrie Wizard Fire Spirit Spear Goblins Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Inferno Tower
Arrows Valkyrie Wizard Lightning Inferno Dragon
Spear Goblins Valkyrie Inferno Tower Lightning
Valkyrie Lightning Inferno Tower
Inferno Tower Valkyrie Inferno Dragon
Fire Spirit Arrows Wizard
Spear Goblins Valkyrie Inferno Tower Lightning
Inferno Tower Valkyrie Inferno Dragon
Lightning Spear Goblins Valkyrie Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Valkyrie Inferno Tower
Lightning Arrows Valkyrie
Lightning Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Inferno Tower Spear Goblins Valkyrie Lightning Inferno Dragon
Arrows Valkyrie Inferno Tower Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows
Lightning Arrows
Lightning Arrows Valkyrie
Wizard Fire Spirit Arrows Valkyrie
Arrows Wizard Fire Spirit Spear Goblins
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard Lightning
Arrows Wizard Lightning
Lightning Fire Spirit
Lightning Arrows Valkyrie Wizard
Lightning Fire Spirit Arrows Wizard
Lightning Fire Spirit
Lightning Arrows
Lightning Arrows
Lightning Spear Goblins Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Fire Spirit Arrows Wizard
Lightning Fire Spirit Arrows Valkyrie Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Fire Spirit Valkyrie Wizard
Inferno Dragon
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Fire Spirit Arrows Wizard
Lightning Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows
Arrows Wizard Lightning
Lightning Fire Spirit Spear Goblins
Lightning Fire Spirit Arrows Wizard
Arrows
Lightning Valkyrie Wizard
Arrows Wizard Lightning
Lightning Arrows
Lightning
Lightning
Lightning

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