My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Valkyrie Electro Wizard
The Log
Fire Spirit Archers Elite Barbarians
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Valkyrie Bowler Electro Wizard
Fireball
Archers Elite Barbarians Bowler Electro Wizard
Poison
Archers Electro Wizard
Lightning
Elite Barbarians Valkyrie Bowler Electro Wizard
Rocket
Elite Barbarians Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Valkyrie Electro Wizard Bowler Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Archers Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Bowler
Archers
Valkyrie Elite Barbarians Bowler
Elite Barbarians
Valkyrie Fire Spirit Archers The Log
Valkyrie
Fire Spirit Archers Elite Barbarians Electro Wizard
Bowler
Fire Spirit Archers Lightning The Log Electro Wizard
Lightning
Bowler
The Log
Elite Barbarians Bowler
Electro Wizard
Valkyrie Bowler

Defense Synergies 3 13

Fire Spirit
Valkyrie The Log Electro Wizard
Archers
Valkyrie Bowler The Log Electro Wizard
Elite Barbarians
Valkyrie The Log
Valkyrie
Archers Elite Barbarians Fire Spirit Bowler The Log Electro Wizard
Bowler
The Log Archers Valkyrie Electro Wizard
Lightning
The Log
The Log
Bowler Fire Spirit Archers Elite Barbarians Valkyrie Lightning Electro Wizard
Electro Wizard
Fire Spirit Archers Valkyrie Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie The Log Electro Wizard
Bowler Fire Spirit Archers Elite Barbarians Valkyrie Lightning Electro Wizard
Elite Barbarians Valkyrie Bowler Electro Wizard
Lightning Elite Barbarians Valkyrie Bowler The Log
Bowler The Log Fire Spirit Archers Valkyrie Electro Wizard
Lightning Electro Wizard Fire Spirit Archers
Bowler Lightning Valkyrie The Log Electro Wizard
Elite Barbarians
Elite Barbarians Fire Spirit Archers Valkyrie Bowler Electro Wizard
Archers Valkyrie Electro Wizard Bowler The Log
Archers Electro Wizard
Bowler Fire Spirit Elite Barbarians Valkyrie Lightning The Log Electro Wizard
Fire Spirit Valkyrie Bowler The Log Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Bowler Lightning The Log Electro Wizard
Elite Barbarians Valkyrie Bowler Electro Wizard
Fire Spirit Archers Elite Barbarians Valkyrie Bowler The Log Electro Wizard
Valkyrie The Log Fire Spirit Archers Bowler Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Bowler Fire Spirit Archers Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Elite Barbarians Bowler Electro Wizard
Electro Wizard Archers Elite Barbarians Valkyrie Bowler Lightning The Log
Elite Barbarians Valkyrie Bowler Lightning The Log Electro Wizard
Valkyrie Bowler Lightning Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Bowler
Fire Spirit Archers Electro Wizard
Archers Elite Barbarians Valkyrie Bowler Lightning Electro Wizard
Elite Barbarians Valkyrie
Lightning Electro Wizard Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Bowler
Lightning Elite Barbarians Valkyrie Bowler The Log Electro Wizard
Elite Barbarians Bowler Lightning Valkyrie
Archers Valkyrie Bowler
Elite Barbarians Electro Wizard Archers Valkyrie Bowler Lightning The Log
Valkyrie Bowler Archers Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie The Log
Bowler The Log Electro Wizard
Lightning The Log
Lightning Valkyrie The Log
Fire Spirit Valkyrie Bowler The Log
Fire Spirit
Fire Spirit Archers Bowler The Log
The Log Fire Spirit Bowler Lightning
The Log Lightning
Lightning Fire Spirit Elite Barbarians Bowler Electro Wizard
Lightning Valkyrie Bowler The Log Electro Wizard
Lightning Fire Spirit Archers
Lightning Fire Spirit Elite Barbarians Bowler The Log
Lightning
Lightning Elite Barbarians The Log
Lightning Bowler The Log
Lightning Bowler The Log
Lightning
Lightning
Lightning Fire Spirit Archers Bowler The Log Electro Wizard
Lightning Fire Spirit Valkyrie Bowler The Log
Lightning Bowler The Log
Lightning
Bowler Lightning The Log
Lightning The Log
The Log Fire Spirit Valkyrie Bowler
The Log Bowler Lightning Electro Wizard
Lightning Bowler The Log
Lightning The Log
Elite Barbarians Lightning Fire Spirit Archers Electro Wizard
Lightning Electro Wizard
Lightning Elite Barbarians Bowler
Lightning The Log
Lightning Electro Wizard
Bowler Lightning The Log
Lightning Electro Wizard Fire Spirit Archers
Lightning Fire Spirit Archers Electro Wizard
The Log
Lightning Valkyrie Bowler Electro Wizard
The Log Bowler Lightning
Lightning
Elite Barbarians
Elite Barbarians Bowler Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Bowler The Log Electro Wizard

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