My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Mega Minion Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Valkyrie Wizard Giant Skeleton Electro Wizard
The Log
Fire Spirit Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Valkyrie Hog Rider Wizard Giant Skeleton Electro Wizard
Fireball
Mega Minion Hog Rider Wizard Electro Wizard
Poison
Mega Minion Wizard Electro Wizard
Lightning
Mega Minion Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Valkyrie Hog Rider Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Mega Minion Valkyrie

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Mega Minion Giant Skeleton
Zap
Mega Minion Hog Rider Electro Wizard Fire Spirit Valkyrie Giant Skeleton
Mega Minion
Zap Fire Spirit Valkyrie Giant Skeleton
Valkyrie
Fire Spirit Hog Rider Zap Mega Minion Wizard Giant Skeleton Electro Wizard
Hog Rider
Fire Spirit Zap Valkyrie Wizard Giant Skeleton Electro Wizard
Wizard
Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Fire Spirit Zap Mega Minion Valkyrie Hog Rider Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Giant Skeleton

Defense Synergies 2 15

Fire Spirit
Zap Valkyrie Giant Skeleton Electro Wizard
Zap
Mega Minion Electro Wizard Fire Spirit Valkyrie Giant Skeleton
Mega Minion
Zap Valkyrie Wizard Giant Skeleton Electro Wizard
Valkyrie
Fire Spirit Zap Mega Minion Wizard Electro Wizard
Hog Rider
Wizard
Mega Minion Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Fire Spirit Zap Mega Minion Wizard Electro Wizard
Electro Wizard
Zap Fire Spirit Mega Minion Valkyrie Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Wizard Electro Wizard
Zap Mega Minion Valkyrie Electro Wizard
Fire Spirit Mega Minion Valkyrie Giant Skeleton Electro Wizard
Mega Minion Valkyrie Electro Wizard
Valkyrie Giant Skeleton
Fire Spirit Zap Mega Minion Valkyrie Electro Wizard
Mega Minion Electro Wizard Fire Spirit Zap Wizard
Zap Valkyrie Giant Skeleton Electro Wizard
Fire Spirit Valkyrie Giant Skeleton Electro Wizard
Valkyrie Electro Wizard Zap Mega Minion Wizard Giant Skeleton
Mega Minion Zap Wizard Electro Wizard
Fire Spirit Zap Valkyrie Wizard Giant Skeleton Electro Wizard
Fire Spirit Valkyrie Wizard Zap Mega Minion Electro Wizard
Electro Wizard
Zap Electro Wizard
Wizard Valkyrie Electro Wizard
Fire Spirit Zap Mega Minion Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Fire Spirit Mega Minion Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Wizard Fire Spirit Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Mega Minion Valkyrie Wizard
Giant Skeleton Zap Valkyrie Electro Wizard
Valkyrie Giant Skeleton Zap Electro Wizard
Giant Skeleton Valkyrie
Fire Spirit Wizard Zap Electro Wizard
Mega Minion Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Zap Giant Skeleton Electro Wizard Mega Minion Valkyrie
Mega Minion
Mega Minion Valkyrie Giant Skeleton
Zap Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Zap Mega Minion Valkyrie Giant Skeleton
Valkyrie Zap Mega Minion Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap Mega Minion
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit
Zap
Zap Wizard
Wizard
Fire Spirit Zap Mega Minion Wizard Electro Wizard
Fire Spirit Zap Valkyrie Wizard
Giant Skeleton
Wizard
Zap
Zap Fire Spirit Valkyrie Wizard
Mega Minion
Zap Wizard Electro Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard Electro Wizard
Zap Electro Wizard Mega Minion Wizard
Mega Minion
Zap Wizard
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Mega Minion Wizard Electro Wizard
Mega Minion Valkyrie Wizard Electro Wizard
Zap Wizard
Zap Giant Skeleton
Mega Minion
Zap Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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