My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Wizard Electro Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Minions Hog Rider Wizard Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Fireball Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Fireball

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap
Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Fire Spirit Minions
Minions
Hog Rider Zap P.E.K.K.A
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Fire Spirit Zap Minions Fireball Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Electro Wizard Minions Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 11

Fire Spirit
Zap P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Minions P.E.K.K.A
Minions
Zap P.E.K.K.A Electro Wizard
Fireball
Zap Electro Wizard
Hog Rider
Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Fire Spirit Zap Minions Wizard Electro Wizard
Electro Wizard
Zap Fire Spirit Minions Fireball Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Electro Wizard
P.E.K.K.A Zap Minions Electro Wizard
P.E.K.K.A Fire Spirit Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
Fireball P.E.K.K.A
Fireball Fire Spirit Zap Minions Electro Wizard
Minions Electro Wizard Fire Spirit Zap Fireball Wizard
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Fire Spirit Electro Wizard
Minions Electro Wizard Zap Fireball Wizard
Minions Zap Fireball Wizard Electro Wizard
P.E.K.K.A Fire Spirit Zap Minions Fireball Wizard Electro Wizard
Fire Spirit Fireball Wizard Zap Minions P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Wizard Minions Fireball P.E.K.K.A Electro Wizard
Fire Spirit Fireball Zap Minions Wizard Electro Wizard
Zap Wizard Fire Spirit Minions Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Fire Spirit Minions Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Wizard
P.E.K.K.A Zap Minions Electro Wizard
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A
Fire Spirit Fireball Wizard Zap Minions Electro Wizard
P.E.K.K.A Minions Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Fireball
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Wizard
Wizard Fireball
Electro Wizard Zap Minions Fireball P.E.K.K.A
Minions Zap Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap Minions
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Minions Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Fire Spirit Zap Fireball Wizard Electro Wizard
Fire Spirit Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Fire Spirit Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fire Spirit Minions Fireball
Fireball Fire Spirit Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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