My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Mega Minion Balloon Lumberjack
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Electro Wizard Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Balloon Electro Wizard Lumberjack
Fireball
Mega Minion Balloon Electro Wizard Lumberjack
Poison
Mega Minion Balloon Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Mega Minion Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Mini P.E.K.K.A Balloon Lumberjack
Zap
Mega Minion Fireball Balloon Electro Wizard Fire Spirit Mini P.E.K.K.A Lumberjack
Mega Minion
Zap Fire Spirit Fireball Balloon
Fireball
Zap Mega Minion Electro Wizard
Mini P.E.K.K.A
Fire Spirit Zap Electro Wizard Lumberjack
Balloon
Zap Lumberjack Fire Spirit Mega Minion Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Zap Mini P.E.K.K.A Electro Wizard

Defense Synergies 5 10

Fire Spirit
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Fire Spirit Lumberjack
Mega Minion
Zap Electro Wizard Lumberjack
Fireball
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Fire Spirit Fireball
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Mega Minion Fireball Lumberjack
Lumberjack
Zap Mega Minion Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Mega Minion Electro Wizard
Mini P.E.K.K.A Lumberjack Fire Spirit Mega Minion Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Minion Electro Wizard
Fireball Mini P.E.K.K.A Lumberjack
Fireball Fire Spirit Zap Mega Minion Electro Wizard Lumberjack
Mega Minion Electro Wizard Fire Spirit Zap Fireball
Zap Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack
Fire Spirit Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Zap Mega Minion Fireball Lumberjack
Mega Minion Zap Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack Fire Spirit Zap Fireball Electro Wizard
Fire Spirit Fireball Zap Mega Minion Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fire Spirit Fireball Zap Mega Minion Electro Wizard Lumberjack
Zap Fire Spirit Mega Minion Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Fire Spirit Fireball Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mega Minion Mini P.E.K.K.A Lumberjack
Lumberjack Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack
Fire Spirit Fireball Zap Electro Wizard
Mini P.E.K.K.A Mega Minion Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Electro Wizard Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Mega Minion Mini P.E.K.K.A Lumberjack
Zap Fireball Electro Wizard
Mini P.E.K.K.A Fireball Lumberjack
Fireball
Electro Wizard Zap Mega Minion Fireball Mini P.E.K.K.A Lumberjack
Zap Mega Minion Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Mega Minion
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Mega Minion Fireball Mini P.E.K.K.A Electro Wizard
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Mega Minion
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Zap Mega Minion Electro Wizard
Fireball
Fireball Mega Minion Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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