My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Balloon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Prince
Giant Snowball
Fire Spirit Minion Horde Balloon
Zap
Fire Spirit Minion Horde Balloon Prince
Barbarian Barrel
Fire Spirit Wizard
The Log
Fire Spirit Prince
Earthquake
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Wizard Balloon Prince P.E.K.K.A
Fireball
Minion Horde Wizard Balloon
Poison
Minion Horde Wizard Balloon
Lightning
Wizard Balloon Prince
Rocket
Minion Horde Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Minion Horde Wizard Balloon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Rage Minion Horde

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Balloon Prince
Zap
Balloon Prince P.E.K.K.A Fire Spirit Minion Horde
Minion Horde
Rage Zap Prince
Wizard
Rage Balloon Prince P.E.K.K.A
Rage
Minion Horde Balloon Wizard Prince
Balloon
Zap Rage Fire Spirit Wizard
Prince
Zap Fire Spirit Minion Horde Wizard Rage
P.E.K.K.A
Fire Spirit Zap Wizard

Defense Synergies 0 7

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Minion Horde Prince P.E.K.K.A
Minion Horde
Zap
Wizard
Prince P.E.K.K.A
Rage
Balloon
Prince
Zap Wizard
P.E.K.K.A
Fire Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde P.E.K.K.A Zap Prince
Minion Horde Prince P.E.K.K.A Fire Spirit
Minion Horde Prince P.E.K.K.A
Prince P.E.K.K.A
Fire Spirit Zap
Minion Horde Fire Spirit Zap Wizard
Zap P.E.K.K.A
Minion Horde P.E.K.K.A Prince
Fire Spirit Minion Horde Prince
Minion Horde Zap Wizard
Minion Horde Zap Wizard
Minion Horde Prince P.E.K.K.A Fire Spirit Zap Wizard
Fire Spirit Wizard Zap Minion Horde Prince P.E.K.K.A
P.E.K.K.A Minion Horde Prince
Minion Horde Zap Prince P.E.K.K.A
Minion Horde Wizard Prince P.E.K.K.A
Fire Spirit Zap Minion Horde Wizard Prince
Zap Wizard Fire Spirit
P.E.K.K.A Prince
Wizard Fire Spirit Minion Horde Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A
Zap Wizard Prince
P.E.K.K.A Zap Minion Horde Prince
Prince P.E.K.K.A Zap Minion Horde
P.E.K.K.A Minion Horde Prince
Fire Spirit Wizard Zap Minion Horde
Prince P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Prince
Zap Minion Horde P.E.K.K.A Prince
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Zap Minion Horde Prince P.E.K.K.A
Zap Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Prince
Wizard Fire Spirit Zap Minion Horde
Wizard Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minion Horde Prince
Zap Minion Horde Wizard Prince
Fire Spirit Zap Wizard
Fire Spirit
Minion Horde
Zap Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Fire Spirit Zap Wizard Prince
Fire Spirit Zap Wizard
Minion Horde Prince
Wizard
Prince
Zap Minion Horde
Zap Fire Spirit Wizard
Minion Horde
Zap Wizard
Zap Wizard Prince
Zap
Fire Spirit Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde Prince
Wizard
Zap Minion Horde Fire Spirit Prince
Fire Spirit Zap Wizard
Minion Horde Wizard Prince
Zap Wizard
Zap
Minion Horde Prince P.E.K.K.A
Zap Minion Horde
Zap
Zap Prince

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