My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Bandit
Giant Snowball
Fire Spirit Minion Horde Goblin Barrel Skeleton Army
Zap
Fire Spirit Minion Horde Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Fire Spirit Wizard Goblin Barrel Skeleton Army Bandit
The Log
Fire Spirit Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Fire Spirit Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Wizard Goblin Barrel Skeleton Army Bandit
Fireball
Minion Horde Wizard Goblin Barrel Skeleton Army Bandit
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard Bandit
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Skeleton Army Bandit Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel Bandit
Zap
Fire Spirit Minion Horde Bandit Mega Knight
Minion Horde
Mega Knight Zap
Wizard
Bandit Mega Knight
Goblin Barrel
Fire Spirit Skeleton Army Bandit Mega Knight
Skeleton Army
Goblin Barrel
Bandit
Fire Spirit Zap Wizard Goblin Barrel Mega Knight
Mega Knight
Minion Horde Zap Wizard Goblin Barrel Bandit

Defense Synergies 1 9

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Minion Horde Skeleton Army Bandit
Minion Horde
Zap
Wizard
Skeleton Army Bandit Mega Knight
Goblin Barrel
Skeleton Army
Zap Wizard Bandit
Bandit
Zap Wizard Skeleton Army Mega Knight
Mega Knight
Zap Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Skeleton Army Zap Bandit Mega Knight
Minion Horde Skeleton Army Mega Knight Fire Spirit Bandit
Minion Horde Skeleton Army Bandit Mega Knight
Skeleton Army Mega Knight
Skeleton Army Fire Spirit Zap Bandit Mega Knight
Minion Horde Fire Spirit Zap Wizard
Zap Bandit Mega Knight
Minion Horde Skeleton Army
Skeleton Army Fire Spirit Minion Horde Bandit Mega Knight
Minion Horde Skeleton Army Zap Wizard Bandit Mega Knight
Minion Horde Zap Wizard
Minion Horde Skeleton Army Mega Knight Fire Spirit Zap Wizard Bandit
Fire Spirit Wizard Skeleton Army Mega Knight Zap Minion Horde
Skeleton Army Minion Horde Bandit Mega Knight
Minion Horde Skeleton Army Zap Bandit Mega Knight
Minion Horde Wizard Mega Knight Skeleton Army
Fire Spirit Mega Knight Zap Minion Horde Wizard Skeleton Army Bandit
Zap Wizard Fire Spirit Bandit Mega Knight
Wizard Skeleton Army Mega Knight Fire Spirit Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Bandit
Bandit Zap Wizard Mega Knight
Skeleton Army Bandit Mega Knight Zap Minion Horde
Skeleton Army Mega Knight Zap Minion Horde Bandit
Minion Horde Skeleton Army Bandit Mega Knight
Fire Spirit Wizard Zap Minion Horde
Skeleton Army Minion Horde Bandit
Mega Knight Minion Horde Skeleton Army
Zap Minion Horde Mega Knight Skeleton Army Bandit
Minion Horde Skeleton Army
Mega Knight Minion Horde
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Minion Horde Wizard Bandit
Wizard Minion Horde Skeleton Army Mega Knight
Skeleton Army Zap Minion Horde
Mega Knight Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Zap Bandit
Minion Horde Bandit
Wizard Fire Spirit Zap Minion Horde Mega Knight
Wizard Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Zap Wizard
Zap Wizard Bandit
Fire Spirit Minion Horde
Zap Minion Horde Wizard Bandit
Fire Spirit Zap Wizard
Fire Spirit Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Wizard Bandit
Minion Horde Wizard Bandit Mega Knight
Minion Horde
Fire Spirit Zap Wizard Bandit Mega Knight
Fire Spirit Zap Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Zap Minion Horde
Zap Fire Spirit Wizard Mega Knight
Minion Horde
Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Bandit
Fire Spirit Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Bandit Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Wizard
Zap Minion Horde Fire Spirit Skeleton Army Bandit
Fire Spirit Zap Wizard
Minion Horde Wizard Mega Knight
Zap Wizard
Zap
Minion Horde Mega Knight
Zap Minion Horde
Zap
Zap Bandit Mega Knight

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