My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Skeleton Army Prince
Giant Snowball
Fire Spirit Minion Horde Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Fire Spirit Minion Horde Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Fire Spirit Goblin Barrel Skeleton Army
The Log
Fire Spirit Hog Rider Goblin Barrel Skeleton Army Prince
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Fire Spirit Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Hog Rider Goblin Barrel Skeleton Army Baby Dragon Prince
Fireball
Minion Horde Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Poison
Minion Horde Skeleton Army
Lightning
Baby Dragon Prince
Rocket
Minion Horde Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Skeleton Army Hog Rider Baby Dragon Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Skeleton Army

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Goblin Barrel Baby Dragon Prince
Zap
Hog Rider Prince Fire Spirit Minion Horde Baby Dragon
Minion Horde
Zap Hog Rider Prince
Hog Rider
Fire Spirit Zap Minion Horde Goblin Barrel Baby Dragon Prince
Goblin Barrel
Prince Fire Spirit Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Fire Spirit Zap Hog Rider Goblin Barrel Prince
Prince
Zap Goblin Barrel Fire Spirit Minion Horde Hog Rider Baby Dragon

Defense Synergies 0 7

Fire Spirit
Zap
Zap
Fire Spirit Minion Horde Skeleton Army Baby Dragon Prince
Minion Horde
Zap
Hog Rider
Goblin Barrel
Skeleton Army
Zap Prince
Baby Dragon
Zap Prince
Prince
Zap Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Baby Dragon
Minion Horde Skeleton Army Zap Prince
Minion Horde Skeleton Army Prince Fire Spirit
Minion Horde Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Fire Spirit Zap Baby Dragon
Minion Horde Fire Spirit Zap Baby Dragon
Zap Baby Dragon
Minion Horde Skeleton Army Prince
Skeleton Army Fire Spirit Minion Horde Prince
Minion Horde Skeleton Army Zap Baby Dragon
Minion Horde Zap Baby Dragon
Minion Horde Skeleton Army Prince Fire Spirit Zap
Fire Spirit Skeleton Army Zap Minion Horde Baby Dragon Prince
Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Zap Prince
Minion Horde Skeleton Army Prince
Fire Spirit Zap Minion Horde Skeleton Army Baby Dragon Prince
Zap Baby Dragon Fire Spirit
Prince
Skeleton Army Fire Spirit Minion Horde Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince
Zap Baby Dragon Prince
Skeleton Army Zap Minion Horde Prince
Skeleton Army Prince Zap Minion Horde
Minion Horde Skeleton Army Prince
Fire Spirit Zap Minion Horde Baby Dragon
Skeleton Army Prince Minion Horde
Minion Horde Skeleton Army Prince
Zap Minion Horde Skeleton Army Baby Dragon Prince
Minion Horde Skeleton Army
Minion Horde Prince
Skeleton Army Zap Prince
Skeleton Army Prince Minion Horde
Minion Horde Skeleton Army Baby Dragon
Skeleton Army Zap Minion Horde Baby Dragon Prince
Zap Minion Horde Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Prince
Fire Spirit Zap Minion Horde Baby Dragon
Fire Spirit Zap Minion Horde Baby Dragon
Fire Spirit Minion Horde Baby Dragon
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Minion Horde Prince
Zap Minion Horde Prince
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon Prince
Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde
Fire Spirit Zap Baby Dragon Prince
Fire Spirit Zap Baby Dragon
Minion Horde Baby Dragon Prince
Prince
Zap Minion Horde Baby Dragon
Zap Fire Spirit Baby Dragon
Minion Horde
Zap Baby Dragon
Zap Baby Dragon Prince
Zap Baby Dragon
Fire Spirit Zap Minion Horde Baby Dragon
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde Prince
Zap Minion Horde Fire Spirit Skeleton Army Prince
Fire Spirit Zap Baby Dragon
Minion Horde Baby Dragon Prince
Zap Baby Dragon
Zap
Minion Horde Prince
Zap Minion Horde Baby Dragon
Zap
Zap Baby Dragon Prince

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