My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang Firecracker
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker Valkyrie Wizard
The Log
Fire Spirit Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Fire Spirit Goblin Gang Firecracker
Royal Delivery
Fire Spirit Goblin Gang Firecracker Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Goblin Gang Firecracker Hog Rider Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Firecracker Valkyrie Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Firecracker

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider P.E.K.K.A Zap
Zap
Firecracker Hog Rider P.E.K.K.A Fire Spirit Valkyrie
Goblin Gang
Hog Rider Firecracker Valkyrie P.E.K.K.A
Firecracker
Zap Hog Rider Goblin Gang Valkyrie P.E.K.K.A
Valkyrie
Fire Spirit Hog Rider Zap Goblin Gang Firecracker Wizard P.E.K.K.A
Hog Rider
Fire Spirit Zap Goblin Gang Firecracker Valkyrie Wizard
Wizard
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Goblin Gang Firecracker Valkyrie Wizard

Defense Synergies 1 15

Fire Spirit
Zap Firecracker Valkyrie P.E.K.K.A
Zap
Fire Spirit Goblin Gang Firecracker Valkyrie P.E.K.K.A
Goblin Gang
Zap Firecracker Valkyrie P.E.K.K.A
Firecracker
Valkyrie Fire Spirit Zap Goblin Gang P.E.K.K.A
Valkyrie
Firecracker Fire Spirit Zap Goblin Gang Wizard P.E.K.K.A
Hog Rider
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Goblin Gang Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard
P.E.K.K.A Zap Goblin Gang Firecracker Valkyrie
Goblin Gang P.E.K.K.A Fire Spirit Valkyrie
P.E.K.K.A Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A
Goblin Gang Fire Spirit Zap Firecracker Valkyrie
Fire Spirit Zap Goblin Gang Firecracker Wizard
Zap Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Firecracker Valkyrie
Goblin Gang Valkyrie Zap Firecracker Wizard
Zap Goblin Gang Firecracker Wizard
P.E.K.K.A Fire Spirit Zap Goblin Gang Valkyrie Wizard
Fire Spirit Valkyrie Wizard Zap Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Wizard Goblin Gang Firecracker Valkyrie P.E.K.K.A
Fire Spirit Zap Goblin Gang Firecracker Valkyrie Wizard
Zap Valkyrie Wizard Fire Spirit Firecracker
P.E.K.K.A
Goblin Gang Valkyrie Wizard Fire Spirit Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap P.E.K.K.A
Zap Goblin Gang Firecracker Valkyrie Wizard
Goblin Gang P.E.K.K.A Zap Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Valkyrie
Fire Spirit Firecracker Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Firecracker Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard Firecracker Valkyrie
Goblin Gang Zap Firecracker Valkyrie P.E.K.K.A
Valkyrie Zap Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Wizard Fire Spirit Zap Firecracker Valkyrie
Firecracker Wizard Fire Spirit Zap
Fire Spirit Firecracker Wizard
Fire Spirit Zap Firecracker Wizard
Zap Firecracker Wizard
Fire Spirit Goblin Gang
Firecracker Zap Valkyrie Wizard
Fire Spirit Zap Firecracker Wizard
Fire Spirit Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Fire Spirit Zap Firecracker Wizard
Fire Spirit Zap Firecracker Valkyrie Wizard
Wizard
Zap
Zap Firecracker Fire Spirit Valkyrie Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Fire Spirit Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Fire Spirit Goblin Gang
Fire Spirit Zap Firecracker Wizard
Goblin Gang Firecracker Valkyrie Wizard
Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker

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