My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Dark Prince P.E.K.K.A Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Fire Spirit Furnace Lumberjack
Zap
Fire Spirit Furnace Dark Prince
Barbarian Barrel
Fire Spirit Furnace Wizard Dark Prince Royal Ghost Lumberjack
The Log
Fire Spirit Furnace Dark Prince Lumberjack
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Wizard Dark Prince P.E.K.K.A Royal Ghost Lumberjack
Fireball
Furnace Wizard Lumberjack
Poison
Furnace Wizard
Lightning
Furnace Wizard Dark Prince Lumberjack
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Wizard Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Royal Ghost Furnace Dark Prince Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Royal Ghost Furnace

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Furnace Dark Prince Lumberjack
Zap
P.E.K.K.A Fire Spirit Furnace Dark Prince Royal Ghost Lumberjack
Furnace
Fire Spirit Zap Dark Prince P.E.K.K.A Royal Ghost
Wizard
Dark Prince P.E.K.K.A Royal Ghost Lumberjack
Dark Prince
Fire Spirit Zap Furnace Wizard Royal Ghost Lumberjack
P.E.K.K.A
Fire Spirit Zap Furnace Wizard Lumberjack
Royal Ghost
Zap Furnace Wizard Dark Prince Lumberjack
Lumberjack
Fire Spirit Zap Wizard Dark Prince P.E.K.K.A Royal Ghost

Defense Synergies 0 15

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Furnace Dark Prince P.E.K.K.A Royal Ghost Lumberjack
Furnace
Zap Dark Prince Royal Ghost Lumberjack
Wizard
Dark Prince P.E.K.K.A Royal Ghost Lumberjack
Dark Prince
Zap Furnace Wizard Royal Ghost
P.E.K.K.A
Fire Spirit Zap Wizard
Royal Ghost
Zap Furnace Wizard Dark Prince
Lumberjack
Zap Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Lumberjack Zap Furnace Dark Prince
Furnace P.E.K.K.A Lumberjack Fire Spirit Dark Prince
P.E.K.K.A Lumberjack Furnace Dark Prince
Dark Prince P.E.K.K.A Lumberjack
Fire Spirit Zap Furnace Dark Prince Royal Ghost Lumberjack
Furnace Fire Spirit Zap Wizard
Zap P.E.K.K.A
P.E.K.K.A Furnace Lumberjack
Fire Spirit Dark Prince Royal Ghost Lumberjack
Zap Furnace Wizard Dark Prince Royal Ghost Lumberjack
Zap Furnace Wizard
Furnace P.E.K.K.A Lumberjack Fire Spirit Zap Wizard Dark Prince
Fire Spirit Wizard Zap Furnace Dark Prince P.E.K.K.A Royal Ghost Lumberjack
P.E.K.K.A Furnace Lumberjack
Zap Furnace P.E.K.K.A Lumberjack
Wizard Furnace Dark Prince P.E.K.K.A Lumberjack
Fire Spirit Zap Furnace Wizard Dark Prince Royal Ghost Lumberjack
Zap Furnace Wizard Fire Spirit Dark Prince Royal Ghost Lumberjack
P.E.K.K.A Lumberjack
Wizard Dark Prince Royal Ghost Fire Spirit Furnace P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Furnace Dark Prince P.E.K.K.A Royal Ghost
Zap Wizard Royal Ghost Lumberjack
P.E.K.K.A Lumberjack Zap Furnace Dark Prince
Dark Prince P.E.K.K.A Lumberjack Zap
P.E.K.K.A Dark Prince Lumberjack
Fire Spirit Furnace Wizard Zap
Dark Prince P.E.K.K.A Furnace Lumberjack
P.E.K.K.A Dark Prince Lumberjack
Zap P.E.K.K.A Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Wizard Lumberjack
Wizard Furnace
Zap Furnace Dark Prince P.E.K.K.A Lumberjack
Zap Wizard Dark Prince P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Dark Prince
Wizard Fire Spirit Zap Furnace Dark Prince
Wizard Fire Spirit Zap Furnace
Fire Spirit Furnace Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Lumberjack
Zap Wizard Dark Prince
Fire Spirit Zap Wizard
Fire Spirit
Zap Furnace
Zap Furnace Wizard
Furnace Wizard
Fire Spirit Zap Wizard Dark Prince
Fire Spirit Zap Wizard
Wizard
Zap
Zap Fire Spirit Furnace Wizard Dark Prince
Zap Wizard Royal Ghost
Zap Wizard
Zap
Fire Spirit Zap Furnace Wizard
Zap Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Fire Spirit Dark Prince
Fire Spirit Zap Wizard
Wizard Dark Prince Lumberjack
Zap Wizard
Zap
Dark Prince P.E.K.K.A
Zap
Zap
Zap Dark Prince Royal Ghost

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