My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Dart Goblin Lumberjack
Zap
Fire Spirit Dart Goblin
Barbarian Barrel
Fire Spirit Dart Goblin Wizard Electro Wizard Lumberjack
The Log
Fire Spirit Dart Goblin Lumberjack
Earthquake
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Dart Goblin Wizard Bowler Electro Wizard Lumberjack
Fireball
Dart Goblin Wizard Bowler Electro Wizard Lumberjack
Poison
Dart Goblin Wizard Electro Wizard
Lightning
Wizard Bowler Electro Wizard Lumberjack
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Dart Goblin Freeze Electro Wizard Lumberjack Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Dart Goblin Freeze

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Bowler Lumberjack
Zap
Electro Wizard Fire Spirit Dart Goblin Freeze Bowler Lumberjack
Dart Goblin
Zap Bowler
Wizard
Lumberjack
Freeze
Zap
Bowler
Fire Spirit Zap Dart Goblin Electro Wizard Lumberjack
Electro Wizard
Zap Bowler Lumberjack
Lumberjack
Fire Spirit Zap Wizard Bowler Electro Wizard

Defense Synergies 1 16

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Dart Goblin Bowler Lumberjack
Dart Goblin
Zap Bowler Electro Wizard Lumberjack
Wizard
Freeze Electro Wizard Lumberjack
Freeze
Wizard Electro Wizard Lumberjack
Bowler
Zap Dart Goblin Electro Wizard Lumberjack
Electro Wizard
Zap Fire Spirit Dart Goblin Wizard Freeze Bowler Lumberjack
Lumberjack
Zap Dart Goblin Wizard Freeze Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Dart Goblin Wizard Electro Wizard
Lumberjack Zap Dart Goblin Electro Wizard
Bowler Lumberjack Fire Spirit Dart Goblin Freeze Electro Wizard
Lumberjack Dart Goblin Bowler Electro Wizard
Bowler Lumberjack
Freeze Bowler Fire Spirit Zap Dart Goblin Electro Wizard Lumberjack
Dart Goblin Electro Wizard Fire Spirit Zap Wizard Freeze
Bowler Zap Dart Goblin Electro Wizard
Lumberjack
Fire Spirit Dart Goblin Bowler Electro Wizard Lumberjack
Dart Goblin Electro Wizard Zap Wizard Freeze Bowler Lumberjack
Zap Dart Goblin Wizard Electro Wizard
Bowler Lumberjack Fire Spirit Zap Wizard Freeze Electro Wizard
Fire Spirit Wizard Bowler Zap Dart Goblin Freeze Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Freeze Bowler Electro Wizard Lumberjack
Wizard Bowler Electro Wizard Lumberjack
Fire Spirit Zap Dart Goblin Wizard Bowler Electro Wizard Lumberjack
Zap Wizard Freeze Fire Spirit Dart Goblin Bowler Electro Wizard Lumberjack
Dart Goblin Electro Wizard Lumberjack
Wizard Bowler Fire Spirit Dart Goblin Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Bowler Electro Wizard
Electro Wizard Zap Wizard Bowler Lumberjack
Lumberjack Zap Bowler Electro Wizard
Bowler Lumberjack Zap Electro Wizard
Bowler Lumberjack
Fire Spirit Wizard Zap Dart Goblin Freeze Electro Wizard
Dart Goblin Bowler Electro Wizard Lumberjack
Lumberjack
Zap Freeze Electro Wizard
Dart Goblin
Dart Goblin Bowler Lumberjack
Zap Bowler Electro Wizard
Bowler Wizard Lumberjack
Wizard Dart Goblin Bowler
Electro Wizard Zap Dart Goblin Freeze Bowler Lumberjack
Bowler Zap Dart Goblin Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Zap Dart Goblin Bowler Electro Wizard
Dart Goblin
Dart Goblin Freeze
Wizard Fire Spirit Zap Bowler
Wizard Fire Spirit Zap Dart Goblin Freeze
Fire Spirit Dart Goblin Wizard Bowler
Fire Spirit Zap Dart Goblin Wizard Freeze Bowler
Zap Dart Goblin Wizard
Fire Spirit Bowler Electro Wizard Lumberjack
Zap Dart Goblin Wizard Bowler Electro Wizard
Fire Spirit Zap Dart Goblin Wizard
Fire Spirit Dart Goblin Bowler
Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin Wizard Bowler
Dart Goblin Wizard Bowler
Freeze
Fire Spirit Zap Dart Goblin Wizard Bowler Electro Wizard
Fire Spirit Zap Dart Goblin Wizard Bowler
Bowler
Wizard
Bowler
Zap
Zap Freeze Fire Spirit Wizard Bowler
Zap Dart Goblin Wizard Bowler Electro Wizard
Zap Wizard Bowler
Zap Dart Goblin
Fire Spirit Zap Dart Goblin Wizard Electro Wizard
Zap Electro Wizard Dart Goblin Wizard Freeze
Bowler
Zap Dart Goblin Wizard
Zap Freeze Electro Wizard
Wizard Bowler
Zap Electro Wizard Fire Spirit Dart Goblin Freeze
Fire Spirit Zap Dart Goblin Wizard Electro Wizard
Freeze
Dart Goblin Wizard Bowler Electro Wizard Lumberjack
Zap Dart Goblin Wizard Bowler
Zap
Dart Goblin
Zap Dart Goblin Freeze Bowler Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Freeze Bowler Electro Wizard

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