My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Fire Spirit Minion Horde
Zap
Fire Spirit Minion Horde
Barbarian Barrel
Fire Spirit Elite Barbarians Ice Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Elite Barbarians Bowler P.E.K.K.A Ice Wizard
Fireball
Minion Horde Elite Barbarians Bowler Ice Wizard
Poison
Minion Horde Ice Wizard
Lightning
Elite Barbarians Bowler Ice Wizard
Rocket
Minion Horde Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Bowler P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Ice Wizard Minion Horde Bowler Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Ice Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Elite Barbarians Bowler
Zap
Arrows Elite Barbarians P.E.K.K.A Fire Spirit Minion Horde Bowler Ice Wizard
Arrows
Zap Elite Barbarians P.E.K.K.A Bowler
Minion Horde
Zap
Elite Barbarians
Zap Arrows Fire Spirit
Bowler
Fire Spirit Zap Arrows Ice Wizard
P.E.K.K.A
Fire Spirit Zap Arrows Ice Wizard
Ice Wizard
Zap Bowler P.E.K.K.A

Defense Synergies 0 14

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Arrows Minion Horde Elite Barbarians Bowler P.E.K.K.A Ice Wizard
Arrows
Zap Bowler P.E.K.K.A Ice Wizard
Minion Horde
Zap Ice Wizard
Elite Barbarians
Zap
Bowler
Zap Arrows Ice Wizard
P.E.K.K.A
Fire Spirit Zap Arrows Ice Wizard
Ice Wizard
Zap Arrows Minion Horde Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minion Horde
Minion Horde Elite Barbarians P.E.K.K.A Zap Ice Wizard
Minion Horde Bowler P.E.K.K.A Fire Spirit Elite Barbarians Ice Wizard
Minion Horde Elite Barbarians P.E.K.K.A Bowler Ice Wizard
Arrows Elite Barbarians Bowler P.E.K.K.A
Arrows Bowler Fire Spirit Zap Ice Wizard
Minion Horde Fire Spirit Zap Arrows Ice Wizard
Bowler Zap Arrows P.E.K.K.A
Minion Horde P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Fire Spirit Minion Horde Bowler Ice Wizard
Minion Horde Ice Wizard Zap Arrows Bowler
Arrows Minion Horde Zap Ice Wizard
Minion Horde Bowler P.E.K.K.A Fire Spirit Zap Elite Barbarians Ice Wizard
Fire Spirit Bowler Zap Arrows Minion Horde P.E.K.K.A
Elite Barbarians P.E.K.K.A Minion Horde
Minion Horde Zap Elite Barbarians Bowler P.E.K.K.A
Minion Horde Arrows Elite Barbarians Bowler P.E.K.K.A
Fire Spirit Arrows Zap Minion Horde Elite Barbarians Bowler Ice Wizard
Zap Arrows Fire Spirit Bowler Ice Wizard
P.E.K.K.A Elite Barbarians
Bowler Fire Spirit Arrows Minion Horde Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bowler P.E.K.K.A
Zap Arrows Elite Barbarians Bowler
P.E.K.K.A Zap Minion Horde Elite Barbarians Bowler
Bowler P.E.K.K.A Zap Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Bowler
Fire Spirit Arrows Zap Minion Horde Ice Wizard
P.E.K.K.A Minion Horde Elite Barbarians Bowler Ice Wizard
P.E.K.K.A Minion Horde Elite Barbarians
Zap Minion Horde P.E.K.K.A Elite Barbarians
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians Bowler
P.E.K.K.A Zap Arrows Elite Barbarians Bowler
Elite Barbarians Bowler P.E.K.K.A Minion Horde
Minion Horde Bowler
Elite Barbarians Zap Minion Horde Bowler P.E.K.K.A
Arrows Bowler Zap Minion Horde Elite Barbarians P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap Bowler Ice Wizard
Arrows Minion Horde
Arrows
Fire Spirit Zap Arrows Minion Horde Bowler
Arrows Fire Spirit Zap Minion Horde Ice Wizard
Fire Spirit Arrows Minion Horde Bowler
Arrows Fire Spirit Zap Bowler Ice Wizard
Arrows Zap
Fire Spirit Minion Horde Elite Barbarians Bowler
Zap Arrows Minion Horde Bowler
Fire Spirit Zap Arrows
Fire Spirit Elite Barbarians Bowler
Arrows Minion Horde
Zap Arrows Elite Barbarians
Zap Arrows Minion Horde Bowler
Arrows Minion Horde Bowler
Arrows
Minion Horde
Fire Spirit Zap Arrows Bowler
Fire Spirit Zap Arrows Bowler
Minion Horde Bowler
Arrows
Bowler
Zap Arrows Minion Horde
Zap Arrows Fire Spirit Bowler Ice Wizard
Minion Horde
Arrows Zap Bowler Ice Wizard
Zap Arrows Bowler
Zap Arrows
Elite Barbarians Fire Spirit Zap Arrows Minion Horde Ice Wizard
Zap Minion Horde
Minion Horde Elite Barbarians Bowler
Zap Arrows Minion Horde
Zap Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows Bowler
Zap Minion Horde Fire Spirit
Fire Spirit Zap Arrows Ice Wizard
Arrows
Minion Horde Bowler
Arrows Zap Bowler
Zap Arrows
Minion Horde Elite Barbarians P.E.K.K.A
Zap Minion Horde Elite Barbarians Bowler
Zap
Zap Bowler

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