My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem Miner Royal Ghost Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Fire Spirit Cannon Goblin Barrel
Zap
Fire Spirit Cannon Royal Giant Goblin Barrel
Barbarian Barrel
Fire Spirit Cannon Goblin Barrel Hunter Ice Wizard Royal Ghost
The Log
Fire Spirit Cannon Royal Giant Goblin Barrel Hunter
Earthquake
Cannon Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Goblin Barrel Hunter Ice Wizard Royal Ghost
Fireball
Cannon Goblin Barrel Hunter Ice Wizard
Poison
Cannon Hunter Ice Wizard
Lightning
Cannon Hunter Ice Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Hunter Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Cannon Goblin Barrel Ice Wizard Royal Ghost Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Cannon Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Snowball Goblin Barrel
Giant Snowball
Fire Spirit Royal Giant Goblin Barrel Hunter Royal Ghost
Cannon
Royal Giant
Fire Spirit Goblin Barrel Hunter Ice Wizard Giant Snowball Royal Ghost
Goblin Barrel
Royal Giant Fire Spirit Giant Snowball Ice Wizard Royal Ghost
Hunter
Royal Giant Giant Snowball
Ice Wizard
Royal Giant Goblin Barrel
Royal Ghost
Giant Snowball Royal Giant Goblin Barrel

Defense Synergies 0 9

Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Cannon Hunter Ice Wizard Royal Ghost
Cannon
Giant Snowball Hunter Ice Wizard Royal Ghost
Royal Giant
Goblin Barrel
Hunter
Giant Snowball Cannon Ice Wizard
Ice Wizard
Giant Snowball Cannon Hunter
Royal Ghost
Giant Snowball Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Hunter Cannon Ice Wizard
Cannon Hunter Fire Spirit Giant Snowball Ice Wizard
Cannon Hunter Ice Wizard
Fire Spirit Giant Snowball Cannon Hunter Ice Wizard Royal Ghost
Giant Snowball Hunter Fire Spirit Cannon Ice Wizard
Cannon
Cannon Hunter Ice Wizard
Fire Spirit Giant Snowball Cannon Hunter Ice Wizard Royal Ghost
Ice Wizard Giant Snowball Cannon Hunter Royal Ghost
Hunter Giant Snowball Ice Wizard
Cannon Hunter Fire Spirit Giant Snowball Ice Wizard
Fire Spirit Giant Snowball Cannon Hunter Royal Ghost
Cannon Hunter
Giant Snowball Cannon Hunter
Cannon Hunter
Fire Spirit Cannon Giant Snowball Hunter Ice Wizard Royal Ghost
Giant Snowball Hunter Fire Spirit Cannon Ice Wizard Royal Ghost
Cannon Hunter
Royal Ghost Fire Spirit Giant Snowball Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Ghost
Giant Snowball Hunter Royal Ghost
Hunter
Hunter
Cannon Hunter
Fire Spirit Giant Snowball Hunter Ice Wizard
Hunter Ice Wizard
Hunter
Giant Snowball
Cannon
Hunter
Giant Snowball
Cannon Hunter
Cannon
Hunter
Giant Snowball Cannon Hunter Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Giant Snowball Ice Wizard Royal Ghost
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Hunter Ice Wizard
Fire Spirit
Fire Spirit Giant Snowball Hunter Ice Wizard
Giant Snowball
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Hunter
Giant Snowball
Giant Snowball Hunter
Giant Snowball
Fire Spirit Giant Snowball Hunter
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit Hunter Ice Wizard
Giant Snowball Hunter Ice Wizard Royal Ghost
Giant Snowball
Fire Spirit Giant Snowball Hunter Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball Hunter
Giant Snowball
Giant Snowball
Fire Spirit
Fire Spirit Giant Snowball Hunter Ice Wizard
Hunter
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Royal Ghost

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