My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince
Giant Snowball
Fire Spirit Royal Recruits Musketeer
Zap
Fire Spirit Prince
Barbarian Barrel
Fire Spirit Royal Recruits Musketeer Magic Archer
The Log
Fire Spirit Royal Recruits Musketeer Prince
Earthquake
Arrows
Fire Spirit Royal Recruits
Royal Delivery
Fire Spirit Royal Recruits Musketeer Prince Magic Archer
Fireball
Musketeer Magic Archer
Poison
Royal Recruits Musketeer Magic Archer
Lightning
Musketeer Prince Magic Archer
Rocket
Musketeer Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Musketeer Magic Archer Prince Lightning Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Earthquake Musketeer Magic Archer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Prince
Royal Recruits
Fire Spirit Musketeer Magic Archer
Earthquake
Prince Mega Knight
Musketeer
Royal Recruits Prince Mega Knight
Prince
Mega Knight Fire Spirit Earthquake Musketeer Lightning Magic Archer
Lightning
Prince
Magic Archer
Royal Recruits Prince Mega Knight
Mega Knight
Prince Earthquake Musketeer Magic Archer

Defense Synergies 0 5

Fire Spirit
Royal Recruits
Royal Recruits
Fire Spirit
Earthquake
Mega Knight
Musketeer
Mega Knight
Prince
Magic Archer
Lightning
Magic Archer
Prince Mega Knight
Mega Knight
Earthquake Musketeer Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Royal Recruits Musketeer Magic Archer
Royal Recruits Musketeer Prince Mega Knight
Prince Mega Knight Fire Spirit Royal Recruits Musketeer Lightning
Royal Recruits Prince Musketeer Mega Knight
Lightning Royal Recruits Earthquake Prince Mega Knight
Fire Spirit Earthquake Musketeer Magic Archer Mega Knight
Musketeer Lightning Fire Spirit Magic Archer
Earthquake Lightning Royal Recruits Musketeer Magic Archer Mega Knight
Royal Recruits Musketeer Prince
Fire Spirit Royal Recruits Musketeer Prince Mega Knight
Royal Recruits Earthquake Musketeer Magic Archer Mega Knight
Musketeer Magic Archer
Royal Recruits Prince Mega Knight Fire Spirit Earthquake Musketeer Lightning
Fire Spirit Mega Knight Royal Recruits Earthquake Prince Magic Archer
Royal Recruits Prince Mega Knight
Royal Recruits Prince Lightning Mega Knight
Mega Knight Royal Recruits Musketeer Prince
Fire Spirit Mega Knight Royal Recruits Musketeer Prince Magic Archer
Earthquake Fire Spirit Royal Recruits Musketeer Magic Archer Mega Knight
Royal Recruits Musketeer Prince
Royal Recruits Mega Knight Fire Spirit Earthquake Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Prince
Musketeer Prince Lightning Magic Archer Mega Knight
Royal Recruits Mega Knight Musketeer Prince Lightning
Royal Recruits Prince Lightning Mega Knight Musketeer
Royal Recruits Musketeer Prince Mega Knight
Fire Spirit Musketeer Magic Archer
Royal Recruits Prince Musketeer Lightning
Mega Knight Royal Recruits Prince
Royal Recruits Lightning Mega Knight Prince Magic Archer
Royal Recruits Musketeer
Mega Knight Royal Recruits Musketeer Prince
Royal Recruits Lightning Mega Knight Prince
Royal Recruits Prince Lightning Mega Knight
Royal Recruits Musketeer Magic Archer Mega Knight
Royal Recruits Musketeer Prince Lightning Magic Archer
Mega Knight Royal Recruits Earthquake Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Magic Archer Royal Recruits Musketeer
Musketeer Magic Archer
Earthquake Lightning Magic Archer
Earthquake Lightning Royal Recruits Musketeer Prince
Fire Spirit Earthquake Magic Archer Mega Knight
Fire Spirit Musketeer Magic Archer
Fire Spirit Earthquake Musketeer Magic Archer
Earthquake Fire Spirit Lightning Magic Archer
Lightning
Lightning Fire Spirit Musketeer Prince
Lightning Royal Recruits Earthquake Musketeer Prince Magic Archer
Lightning Fire Spirit Musketeer Magic Archer
Earthquake Lightning Fire Spirit Musketeer Magic Archer
Earthquake Lightning Musketeer Magic Archer
Earthquake Lightning Musketeer Prince Magic Archer
Earthquake Lightning Musketeer Magic Archer
Earthquake Lightning Magic Archer Royal Recruits Musketeer Mega Knight
Lightning Earthquake
Lightning
Lightning Fire Spirit Earthquake Musketeer Prince Magic Archer Mega Knight
Lightning Fire Spirit Earthquake Magic Archer Mega Knight
Lightning Earthquake Musketeer Prince Magic Archer Mega Knight
Lightning
Musketeer Prince Lightning
Earthquake Lightning Royal Recruits Musketeer
Earthquake Fire Spirit Magic Archer Mega Knight
Earthquake Musketeer Lightning Magic Archer
Lightning Musketeer Prince Magic Archer Mega Knight
Lightning Musketeer Magic Archer
Lightning Fire Spirit Musketeer Magic Archer
Lightning Musketeer
Lightning
Lightning Earthquake Musketeer Magic Archer Mega Knight
Lightning Magic Archer
Prince Mega Knight
Earthquake Lightning Magic Archer
Earthquake Lightning Fire Spirit Royal Recruits Musketeer Prince Magic Archer
Lightning Fire Spirit Musketeer Magic Archer
Lightning Musketeer Prince Magic Archer Mega Knight
Earthquake Musketeer Lightning Magic Archer
Lightning
Royal Recruits Musketeer Prince Mega Knight
Royal Recruits Musketeer Lightning Magic Archer
Musketeer Lightning Magic Archer
Lightning Royal Recruits Musketeer Prince Magic Archer Mega Knight

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