My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Witch Lumberjack
Zap
Fire Spirit Inferno Tower Witch
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Witch Lumberjack
The Log
Fire Spirit Hog Rider Witch Lumberjack
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Valkyrie Hog Rider Witch Lumberjack
Fireball
Hog Rider Inferno Tower Witch Lumberjack
Poison
Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch Lumberjack
Rocket
Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Fireball Valkyrie Hog Rider Lumberjack Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Tornado Fireball Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Lumberjack
Fireball
Hog Rider Tornado
Valkyrie
Fire Spirit Hog Rider Lumberjack Tornado Witch
Hog Rider
Fire Spirit Fireball Valkyrie Tornado Witch Lumberjack
Inferno Tower
Tornado
Fireball Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Tornado Lumberjack
Lumberjack
Valkyrie Fire Spirit Hog Rider Witch

Defense Synergies 1 14

Fire Spirit
Valkyrie Inferno Tower Tornado
Fireball
Tornado Valkyrie Inferno Tower Lumberjack
Valkyrie
Fire Spirit Fireball Inferno Tower Tornado Witch Lumberjack
Hog Rider
Inferno Tower
Fire Spirit Fireball Valkyrie Tornado Lumberjack
Tornado
Fireball Fire Spirit Valkyrie Inferno Tower Witch
Witch
Valkyrie Tornado Lumberjack
Lumberjack
Fireball Valkyrie Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Inferno Tower Lumberjack Valkyrie Witch
Inferno Tower Tornado Witch Lumberjack Fire Spirit Valkyrie
Inferno Tower Witch Lumberjack Valkyrie
Fireball Valkyrie Tornado Lumberjack
Fireball Tornado Fire Spirit Valkyrie Lumberjack
Inferno Tower Tornado Fire Spirit Fireball Witch
Fireball Valkyrie Inferno Tower
Inferno Tower Witch Tornado Lumberjack
Tornado Fire Spirit Valkyrie Inferno Tower Lumberjack
Valkyrie Witch Fireball Tornado Lumberjack
Inferno Tower Fireball Tornado Witch
Inferno Tower Lumberjack Fire Spirit Fireball Valkyrie Witch
Fire Spirit Fireball Valkyrie Tornado Witch Lumberjack
Inferno Tower Lumberjack
Inferno Tower Tornado Fireball Lumberjack
Fireball Valkyrie Inferno Tower Tornado Witch Lumberjack
Fire Spirit Fireball Valkyrie Tornado Witch Lumberjack
Valkyrie Tornado Witch Fire Spirit Fireball Lumberjack
Inferno Tower Tornado Lumberjack
Valkyrie Fire Spirit Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Inferno Tower Witch
Fireball Valkyrie Lumberjack
Lumberjack Valkyrie Inferno Tower Witch
Valkyrie Lumberjack Fireball Inferno Tower Tornado
Inferno Tower Valkyrie Witch Lumberjack
Fire Spirit Fireball Tornado Witch
Fireball Valkyrie Inferno Tower Witch Lumberjack
Inferno Tower Valkyrie Lumberjack
Fireball Valkyrie Inferno Tower Tornado Witch
Inferno Tower Witch
Valkyrie Inferno Tower Witch Lumberjack
Fireball Valkyrie Tornado
Fireball Valkyrie Inferno Tower Witch Lumberjack
Fireball Valkyrie Witch
Inferno Tower Witch Fireball Valkyrie Tornado Lumberjack
Valkyrie Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado
Fireball
Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Tornado Witch
Fire Spirit Tornado Witch
Fireball Fire Spirit Tornado
Fireball Tornado
Fire Spirit Fireball Tornado Lumberjack
Fireball Valkyrie Tornado
Fireball Fire Spirit Tornado
Fire Spirit Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball Tornado
Fire Spirit Fireball
Fire Spirit Fireball Valkyrie Tornado Witch
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fire Spirit Fireball Valkyrie Witch
Witch
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado
Fire Spirit Fireball Tornado Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball Witch
Fireball Fire Spirit Tornado Witch
Fireball
Fireball Valkyrie Lumberjack
Fireball
Fireball Tornado
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch

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