My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Ice Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Ice Spirit Firecracker Tesla
The Log
Fire Spirit Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Fire Spirit Ice Spirit Firecracker
Royal Delivery
Fire Spirit Ice Spirit Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Tesla Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Ice Golem The Log Firecracker Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Ice Golem The Log

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Ice Golem
Ice Spirit
Hog Rider Firecracker Mega Knight
Firecracker
Hog Rider Ice Spirit Ice Golem Mega Knight
Tesla
Ice Golem
Hog Rider Fire Spirit Firecracker
Hog Rider
Fire Spirit Ice Spirit Firecracker Ice Golem The Log Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Ice Spirit Firecracker Hog Rider The Log

Defense Synergies 4 14

Fire Spirit
Ice Spirit Firecracker Ice Golem The Log
Ice Spirit
Fire Spirit Firecracker Tesla Ice Golem The Log Mega Knight
Firecracker
Ice Golem The Log Fire Spirit Ice Spirit Tesla Mega Knight
Tesla
Ice Golem The Log Ice Spirit Firecracker
Ice Golem
Firecracker Tesla Fire Spirit Ice Spirit The Log Mega Knight
Hog Rider
The Log
Firecracker Tesla Fire Spirit Ice Spirit Ice Golem Mega Knight
Mega Knight
Ice Spirit Firecracker Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem The Log
Ice Spirit Firecracker Tesla The Log Mega Knight
Tesla Mega Knight Fire Spirit
Tesla Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Fire Spirit Firecracker Tesla Mega Knight
Tesla Fire Spirit Ice Spirit Firecracker
Tesla Ice Golem The Log Mega Knight
Tesla
Fire Spirit Ice Spirit Firecracker Tesla Ice Golem Mega Knight
Firecracker Tesla Ice Golem The Log Mega Knight
Tesla Firecracker
Tesla Mega Knight Fire Spirit Ice Spirit The Log
Fire Spirit Mega Knight Ice Spirit Firecracker Tesla The Log
Tesla Mega Knight
Ice Spirit Tesla The Log Mega Knight
Tesla Mega Knight Firecracker
Fire Spirit Ice Spirit Tesla Mega Knight Firecracker The Log
The Log Fire Spirit Ice Spirit Firecracker Tesla Ice Golem Mega Knight
Tesla
Mega Knight Fire Spirit Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Ice Golem
Firecracker Tesla Ice Golem The Log Mega Knight
Mega Knight Ice Spirit Ice Golem The Log
Mega Knight Tesla Ice Golem The Log
Tesla Mega Knight
Fire Spirit Firecracker Ice Spirit Tesla Ice Golem
Tesla Ice Golem
Mega Knight Tesla
Mega Knight Ice Spirit Firecracker Ice Golem The Log
Tesla
Mega Knight Tesla
Mega Knight The Log
Mega Knight Tesla Ice Golem
Firecracker Tesla Mega Knight
Tesla Ice Spirit Firecracker Ice Golem The Log
Mega Knight Firecracker Tesla Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker The Log
The Log
Firecracker Ice Golem The Log
Fire Spirit Firecracker The Log Mega Knight
Firecracker Fire Spirit Ice Spirit Ice Golem
Fire Spirit Firecracker The Log
The Log Fire Spirit Ice Spirit Firecracker Ice Golem
The Log Firecracker
Fire Spirit
Firecracker The Log
Fire Spirit Firecracker
Fire Spirit Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log Mega Knight
Fire Spirit Firecracker The Log Mega Knight
Fire Spirit Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Ice Golem The Log Fire Spirit Ice Spirit Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Fire Spirit Firecracker Ice Golem
Ice Spirit Firecracker
The Log Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Fire Spirit Ice Spirit
Fire Spirit Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker Ice Golem
Firecracker Mega Knight
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Mega Knight

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