My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Dart Goblin Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Fire Spirit Dart Goblin Hog Rider Wall Breakers
Zap
Fire Spirit Firecracker Dart Goblin Wall Breakers
Barbarian Barrel
Fire Spirit Ice Spirit Firecracker Dart Goblin Wizard Wall Breakers
The Log
Fire Spirit Ice Spirit Firecracker Dart Goblin Hog Rider Wall Breakers
Earthquake
Firecracker Hog Rider
Arrows
Fire Spirit Ice Spirit Firecracker Dart Goblin Wall Breakers
Royal Delivery
Fire Spirit Ice Spirit Firecracker Dart Goblin Hog Rider Wizard Wall Breakers
Fireball
Firecracker Dart Goblin Hog Rider Wizard Wall Breakers
Poison
Firecracker Dart Goblin Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Wall Breakers Arrows Firecracker Dart Goblin Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Wall Breakers Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Wall Breakers
Ice Spirit
Hog Rider Firecracker Dart Goblin Wall Breakers
Arrows
Hog Rider Wall Breakers
Firecracker
Hog Rider Ice Spirit Dart Goblin Wall Breakers
Dart Goblin
Ice Spirit Firecracker Hog Rider Wall Breakers
Hog Rider
Fire Spirit Ice Spirit Arrows Firecracker Dart Goblin Wizard
Wizard
Hog Rider
Wall Breakers
Fire Spirit Ice Spirit Arrows Firecracker Dart Goblin

Defense Synergies 0 6

Fire Spirit
Ice Spirit Firecracker
Ice Spirit
Fire Spirit Firecracker Dart Goblin Wizard
Arrows
Firecracker
Fire Spirit Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Firecracker
Hog Rider
Wizard
Ice Spirit
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard
Ice Spirit Firecracker Dart Goblin
Fire Spirit Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker
Arrows Fire Spirit Firecracker Dart Goblin
Dart Goblin Fire Spirit Ice Spirit Arrows Firecracker Wizard
Arrows Dart Goblin
Fire Spirit Ice Spirit Firecracker Dart Goblin
Dart Goblin Arrows Firecracker Wizard
Arrows Firecracker Dart Goblin Wizard
Fire Spirit Ice Spirit Wizard
Fire Spirit Wizard Ice Spirit Arrows Firecracker Dart Goblin
Ice Spirit
Wizard Arrows Firecracker
Fire Spirit Ice Spirit Arrows Firecracker Dart Goblin Wizard
Arrows Wizard Fire Spirit Ice Spirit Firecracker Dart Goblin
Dart Goblin
Wizard Fire Spirit Arrows Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Firecracker Wizard
Ice Spirit
Fire Spirit Arrows Firecracker Wizard Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Firecracker
Dart Goblin
Dart Goblin
Arrows
Wizard
Wizard Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Wizard Fire Spirit Arrows Firecracker
Arrows Firecracker Wizard Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Arrows Firecracker Dart Goblin Wizard
Arrows Fire Spirit Ice Spirit Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Fire Spirit
Firecracker Arrows Dart Goblin Wizard
Fire Spirit Arrows Firecracker Dart Goblin Wizard
Fire Spirit Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows
Fire Spirit Arrows Firecracker Dart Goblin Wizard
Fire Spirit Arrows Firecracker Dart Goblin Wizard
Arrows Wizard
Arrows
Arrows Firecracker Fire Spirit Ice Spirit Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows Wizard
Arrows Firecracker Dart Goblin
Fire Spirit Arrows Firecracker Dart Goblin Wizard
Ice Spirit Firecracker Dart Goblin Wizard
Arrows Dart Goblin Wizard
Ice Spirit Arrows Firecracker
Arrows Firecracker Wizard
Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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