My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Night Witch Graveyard
Giant Snowball
Fire Spirit Minion Horde Night Witch Graveyard
Zap
Fire Spirit Minion Horde Night Witch Graveyard
Barbarian Barrel
Fire Spirit Valkyrie Giant Skeleton Night Witch Graveyard
The Log
Fire Spirit Giant Skeleton Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Minion Horde Night Witch Graveyard
Royal Delivery
Fire Spirit Minion Horde Valkyrie Giant Skeleton Night Witch Graveyard
Fireball
Minion Horde Night Witch
Poison
Minion Horde Night Witch Graveyard
Lightning
Valkyrie Night Witch
Rocket
Minion Horde Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Tornado Freeze Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Valkyrie Freeze Night Witch Minion Horde Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Tornado Valkyrie Freeze

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant Skeleton
Minion Horde
Freeze Giant Skeleton
Valkyrie
Fire Spirit Graveyard Tornado Giant Skeleton
Tornado
Valkyrie Freeze Giant Skeleton Night Witch Graveyard
Freeze
Graveyard Minion Horde Tornado
Giant Skeleton
Fire Spirit Minion Horde Valkyrie Tornado Night Witch Graveyard
Night Witch
Tornado Giant Skeleton Graveyard
Graveyard
Valkyrie Freeze Tornado Giant Skeleton Night Witch

Defense Synergies 0 9

Fire Spirit
Valkyrie Tornado Giant Skeleton
Minion Horde
Tornado Freeze
Valkyrie
Fire Spirit Tornado Freeze Night Witch
Tornado
Fire Spirit Minion Horde Valkyrie Giant Skeleton
Freeze
Minion Horde Valkyrie
Giant Skeleton
Fire Spirit Tornado
Night Witch
Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Valkyrie Night Witch
Minion Horde Tornado Fire Spirit Valkyrie Freeze Giant Skeleton Night Witch
Minion Horde Night Witch Valkyrie
Valkyrie Tornado Giant Skeleton
Tornado Freeze Fire Spirit Valkyrie Night Witch
Minion Horde Tornado Fire Spirit Freeze Night Witch
Valkyrie Giant Skeleton
Minion Horde Tornado Night Witch
Tornado Fire Spirit Minion Horde Valkyrie Giant Skeleton Night Witch
Minion Horde Valkyrie Tornado Freeze Giant Skeleton Night Witch
Minion Horde Tornado Night Witch
Minion Horde Night Witch Fire Spirit Valkyrie Freeze Giant Skeleton
Fire Spirit Valkyrie Minion Horde Tornado Freeze Night Witch
Minion Horde
Minion Horde Tornado Freeze
Minion Horde Valkyrie Tornado Night Witch
Fire Spirit Minion Horde Valkyrie Tornado Night Witch
Valkyrie Tornado Freeze Fire Spirit Giant Skeleton
Tornado
Valkyrie Fire Spirit Minion Horde Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Valkyrie
Giant Skeleton Minion Horde Valkyrie
Valkyrie Giant Skeleton Minion Horde Tornado Night Witch
Giant Skeleton Minion Horde Valkyrie Night Witch
Fire Spirit Minion Horde Tornado Freeze
Minion Horde Valkyrie Giant Skeleton Night Witch
Giant Skeleton Minion Horde Valkyrie
Minion Horde Freeze Giant Skeleton Valkyrie Tornado
Minion Horde
Minion Horde Valkyrie Giant Skeleton
Valkyrie Tornado Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Night Witch
Minion Horde Valkyrie
Minion Horde Valkyrie Tornado Freeze Giant Skeleton Night Witch
Valkyrie Minion Horde Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze Giant Skeleton
Tornado
Minion Horde Giant Skeleton
Valkyrie Freeze Giant Skeleton
Fire Spirit Minion Horde Valkyrie
Fire Spirit Minion Horde Tornado Freeze
Fire Spirit Minion Horde Tornado
Fire Spirit Tornado Freeze
Tornado
Fire Spirit Minion Horde Tornado Night Witch
Minion Horde Valkyrie Tornado
Fire Spirit Tornado
Fire Spirit
Minion Horde Freeze
Minion Horde
Minion Horde
Tornado Freeze
Minion Horde Night Witch
Fire Spirit
Fire Spirit Valkyrie Tornado
Minion Horde Giant Skeleton Night Witch
Tornado
Tornado
Minion Horde
Tornado Freeze Fire Spirit Valkyrie
Minion Horde
Tornado
Tornado
Tornado
Fire Spirit Minion Horde Tornado Night Witch
Minion Horde Freeze
Minion Horde Night Witch
Minion Horde Night Witch
Minion Horde Freeze
Minion Horde Giant Skeleton
Minion Horde Fire Spirit Freeze Night Witch
Fire Spirit Tornado
Freeze
Minion Horde Valkyrie
Tornado Giant Skeleton
Minion Horde
Minion Horde Tornado Freeze Giant Skeleton
Tornado
Tornado Freeze Giant Skeleton

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