My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Giant Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Cage
The Log
Fire Spirit Goblin Cage
Earthquake
Goblin Cage
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Goblin Cage Inferno Dragon
Fireball
Goblin Cage Inferno Dragon
Poison
Goblin Cage
Lightning
Goblin Cage Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Tornado Goblin Cage Inferno Dragon Golden Knight Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Barbarian Barrel Tornado Goblin Cage

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Cage Inferno Dragon
Goblin Cage
Fire Spirit Barbarian Barrel
Barbarian Barrel
Goblin Cage Tornado Electro Giant
Tornado
Electro Giant Barbarian Barrel
Lightning
Electro Giant
Electro Giant
Tornado Lightning Golden Knight Barbarian Barrel Inferno Dragon
Inferno Dragon
Fire Spirit Electro Giant
Golden Knight
Electro Giant

Defense Synergies 0 12

Fire Spirit
Tornado Golden Knight
Goblin Cage
Barbarian Barrel Tornado Electro Giant Inferno Dragon
Barbarian Barrel
Goblin Cage Tornado Electro Giant
Tornado
Fire Spirit Goblin Cage Barbarian Barrel Electro Giant Inferno Dragon
Lightning
Electro Giant
Goblin Cage Barbarian Barrel Tornado Inferno Dragon Golden Knight
Inferno Dragon
Goblin Cage Tornado Electro Giant
Golden Knight
Fire Spirit Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Barbarian Barrel Golden Knight
Inferno Dragon Goblin Cage
Goblin Cage Tornado Fire Spirit Lightning Inferno Dragon
Goblin Cage Inferno Dragon
Lightning Goblin Cage Barbarian Barrel Tornado
Barbarian Barrel Tornado Fire Spirit
Tornado Lightning Inferno Dragon Fire Spirit Goblin Cage
Lightning Goblin Cage Barbarian Barrel Electro Giant Golden Knight
Inferno Dragon Goblin Cage Tornado
Tornado Fire Spirit Barbarian Barrel
Barbarian Barrel Tornado Electro Giant
Inferno Dragon Tornado
Goblin Cage Fire Spirit Lightning
Fire Spirit Goblin Cage Barbarian Barrel Tornado Golden Knight
Inferno Dragon Goblin Cage
Tornado Goblin Cage Lightning Electro Giant Inferno Dragon
Goblin Cage Tornado
Fire Spirit Goblin Cage Barbarian Barrel Tornado Golden Knight
Goblin Cage Barbarian Barrel Tornado Fire Spirit Inferno Dragon
Goblin Cage Tornado Inferno Dragon
Fire Spirit Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Barbarian Barrel Electro Giant
Barbarian Barrel Lightning Inferno Dragon
Goblin Cage Lightning Golden Knight
Lightning Goblin Cage Barbarian Barrel Tornado
Goblin Cage Inferno Dragon
Fire Spirit Electro Giant Tornado
Goblin Cage Lightning
Goblin Cage Inferno Dragon
Goblin Cage Lightning Barbarian Barrel Tornado Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Golden Knight
Lightning Goblin Cage Tornado Electro Giant
Lightning Goblin Cage Golden Knight
Goblin Cage Electro Giant
Electro Giant Goblin Cage Barbarian Barrel Tornado Lightning Inferno Dragon Golden Knight
Goblin Cage Barbarian Barrel Electro Giant Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Golden Knight
Barbarian Barrel Tornado Golden Knight
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Fire Spirit Barbarian Barrel
Electro Giant Fire Spirit Tornado
Fire Spirit Tornado
Fire Spirit Barbarian Barrel Tornado Lightning
Tornado Lightning Golden Knight
Lightning Fire Spirit Tornado
Lightning Barbarian Barrel Tornado Golden Knight
Lightning Fire Spirit Tornado
Lightning Fire Spirit Barbarian Barrel Golden Knight
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel Golden Knight
Lightning Barbarian Barrel
Lightning Barbarian Barrel Tornado
Lightning
Lightning Fire Spirit Barbarian Barrel
Lightning Fire Spirit Barbarian Barrel Tornado Electro Giant Golden Knight
Lightning
Lightning Tornado
Tornado Lightning
Lightning Barbarian Barrel
Tornado Electro Giant Fire Spirit Barbarian Barrel
Inferno Dragon
Barbarian Barrel Tornado Lightning Golden Knight
Lightning Tornado Golden Knight
Lightning Barbarian Barrel Tornado Golden Knight
Lightning Fire Spirit Tornado Electro Giant
Lightning Electro Giant
Lightning
Lightning
Lightning
Lightning
Lightning Fire Spirit Barbarian Barrel
Lightning Fire Spirit Tornado
Barbarian Barrel
Lightning
Lightning
Lightning Tornado Electro Giant
Electro Giant Tornado Lightning Golden Knight
Tornado Lightning
Lightning Barbarian Barrel Tornado Electro Giant Golden Knight

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