My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Heal Spirit Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Royal Hogs
Giant Snowball
Fire Spirit Goblin Gang Barbarians Musketeer Royal Hogs
Zap
Fire Spirit Goblin Gang Royal Hogs
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Heal Spirit Musketeer Royal Hogs Electro Wizard
The Log
Fire Spirit Goblin Gang Barbarians Heal Spirit Musketeer Royal Hogs
Earthquake
Goblin Gang Barbarians Royal Hogs
Arrows
Fire Spirit Goblin Gang Heal Spirit Royal Hogs
Royal Delivery
Fire Spirit Goblin Gang Barbarians Heal Spirit Musketeer Royal Hogs Electro Wizard
Fireball
Goblin Gang Barbarians Musketeer Royal Hogs Electro Wizard
Poison
Goblin Gang Barbarians Musketeer Royal Hogs Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Barbarians Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Heal Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Goblin Gang Musketeer Electro Wizard Barbarians Giant Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Heal Spirit Goblin Gang Musketeer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Royal Hogs
Goblin Gang
Giant Royal Hogs
Barbarians
Heal Spirit
Heal Spirit
Royal Hogs Barbarians Musketeer Giant
Musketeer
Giant Heal Spirit Royal Hogs
Giant
Musketeer Fire Spirit Goblin Gang Heal Spirit Electro Wizard
Royal Hogs
Heal Spirit Fire Spirit Goblin Gang Musketeer Electro Wizard
Electro Wizard
Giant Royal Hogs

Defense Synergies 1 4

Fire Spirit
Electro Wizard
Goblin Gang
Musketeer Barbarians Electro Wizard
Barbarians
Goblin Gang
Heal Spirit
Musketeer
Goblin Gang Electro Wizard
Giant
Royal Hogs
Electro Wizard
Fire Spirit Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Wizard
Barbarians Goblin Gang Musketeer Electro Wizard
Goblin Gang Barbarians Fire Spirit Musketeer Electro Wizard
Barbarians Goblin Gang Musketeer Electro Wizard
Barbarians
Goblin Gang Fire Spirit Musketeer Electro Wizard
Musketeer Electro Wizard Fire Spirit Goblin Gang
Barbarians Musketeer Electro Wizard
Barbarians Goblin Gang Musketeer
Goblin Gang Fire Spirit Barbarians Musketeer Electro Wizard
Goblin Gang Barbarians Electro Wizard Musketeer
Musketeer Goblin Gang Electro Wizard
Barbarians Fire Spirit Goblin Gang Musketeer Electro Wizard
Fire Spirit Goblin Gang Barbarians Electro Wizard
Barbarians Goblin Gang Electro Wizard
Barbarians Goblin Gang Electro Wizard
Barbarians Goblin Gang Musketeer Electro Wizard
Fire Spirit Goblin Gang Barbarians Musketeer Electro Wizard
Fire Spirit Barbarians Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Goblin Gang Fire Spirit Barbarians Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Electro Wizard
Electro Wizard Goblin Gang Musketeer
Goblin Gang Barbarians Musketeer Electro Wizard
Goblin Gang Barbarians Musketeer Electro Wizard
Barbarians Goblin Gang Musketeer
Fire Spirit Goblin Gang Musketeer Electro Wizard
Goblin Gang Barbarians Musketeer Electro Wizard
Barbarians
Electro Wizard Barbarians
Goblin Gang Barbarians Musketeer
Barbarians Musketeer
Barbarians Electro Wizard
Barbarians Goblin Gang
Barbarians Musketeer
Goblin Gang Barbarians Electro Wizard Musketeer
Barbarians Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Electro Wizard
Barbarians Musketeer
Fire Spirit
Fire Spirit Musketeer
Fire Spirit Musketeer
Fire Spirit
Fire Spirit Goblin Gang Musketeer Electro Wizard
Musketeer Electro Wizard
Fire Spirit Musketeer
Fire Spirit Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Fire Spirit Musketeer Electro Wizard
Fire Spirit
Musketeer
Musketeer
Barbarians Musketeer
Fire Spirit
Musketeer Electro Wizard
Musketeer
Musketeer
Fire Spirit Musketeer Electro Wizard
Electro Wizard Musketeer
Musketeer
Electro Wizard
Electro Wizard Fire Spirit Goblin Gang Barbarians Musketeer
Fire Spirit Musketeer Electro Wizard
Goblin Gang Musketeer Electro Wizard
Musketeer
Musketeer
Goblin Gang Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard

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