My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Clone Miner
Giant Snowball
Skeletons Fire Spirit Bats Clone Miner Princess
Zap
Skeletons Fire Spirit Bats Clone Princess
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Clone Princess
The Log
Skeletons Fire Spirit Ice Spirit Clone Princess
Earthquake
Skeletons Clone
Arrows
Skeletons Fire Spirit Ice Spirit Bats Clone Princess
Royal Delivery
Skeletons Fire Spirit Ice Spirit Bats Clone Miner Princess
Fireball
Clone Princess
Poison
Bats Clone Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Clone Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Ice Spirit Bats Clone Miner Princess

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Fire Spirit Ice Spirit

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Miner
Ice Spirit
Bats Miner Princess
Bats
Miner Ice Spirit Clone
Mirror
Miner Princess
Clone
Bats
Miner
Fire Spirit Bats Mirror Ice Spirit
Princess
Ice Spirit Mirror

Defense Synergies 0 9

Skeletons
Fire Spirit Ice Spirit Bats Princess
Fire Spirit
Skeletons Ice Spirit
Ice Spirit
Skeletons Fire Spirit Bats Miner Princess
Bats
Skeletons Ice Spirit
Mirror
Princess
Clone
Miner
Ice Spirit
Princess
Skeletons Ice Spirit Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Ice Spirit Bats
Skeletons Fire Spirit Bats
Skeletons Bats
Princess
Skeletons Fire Spirit Bats
Bats Fire Spirit Ice Spirit Princess
Skeletons Princess
Skeletons Fire Spirit Ice Spirit Miner
Bats Skeletons Princess
Bats Princess
Skeletons Fire Spirit Ice Spirit Bats
Fire Spirit Ice Spirit Bats Princess
Ice Spirit
Skeletons Bats
Fire Spirit Ice Spirit Bats
Fire Spirit Ice Spirit Bats Princess
Fire Spirit Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Miner
Skeletons Ice Spirit Bats
Bats
Skeletons
Fire Spirit Skeletons Ice Spirit Bats Princess
Skeletons Bats
Skeletons Ice Spirit Bats
Skeletons
Bats
Skeletons
Princess
Skeletons Ice Spirit Bats
Bats Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Miner Princess
Miner
Fire Spirit
Fire Spirit Ice Spirit Bats Princess
Fire Spirit Princess
Fire Spirit Ice Spirit Princess
Miner
Fire Spirit Bats
Miner Princess
Fire Spirit Princess
Fire Spirit Miner Princess
Princess
Princess
Princess
Princess
Bats
Fire Spirit Princess
Fire Spirit Miner Princess
Princess
Fire Spirit Ice Spirit Princess
Miner Princess
Miner Princess
Miner
Fire Spirit Bats Princess
Ice Spirit Bats
Miner
Ice Spirit Princess
Princess
Fire Spirit Ice Spirit Bats Princess
Fire Spirit Princess
Miner Princess
Princess
Ice Spirit Bats Princess
Bats Princess
Miner Princess

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