My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Bomber Hog Rider
Zap
Fire Spirit Bomber Inferno Tower
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Inferno Tower
The Log
Fire Spirit Bomber Elite Barbarians Hog Rider
Earthquake
Bomber Hog Rider Inferno Tower
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Elite Barbarians Hog Rider
Fireball
Bomber Elite Barbarians Hog Rider Inferno Tower
Poison
Bomber Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Hog Rider Freeze Inferno Tower Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Zap Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Bomber
Zap Elite Barbarians Hog Rider Mega Knight
Zap
Elite Barbarians Hog Rider Fire Spirit Bomber Freeze Mega Knight
Elite Barbarians
Zap Fire Spirit Bomber Hog Rider Mega Knight
Hog Rider
Fire Spirit Zap Freeze Bomber Elite Barbarians Mega Knight
Inferno Tower
Freeze
Hog Rider Zap
Mega Knight
Bomber Zap Elite Barbarians Hog Rider

Defense Synergies 1 8

Fire Spirit
Zap Inferno Tower
Bomber
Zap
Zap
Mega Knight Fire Spirit Bomber Elite Barbarians Inferno Tower
Elite Barbarians
Zap Mega Knight
Hog Rider
Inferno Tower
Fire Spirit Zap Mega Knight
Freeze
Mega Knight
Mega Knight
Zap Elite Barbarians Inferno Tower Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower
Elite Barbarians Inferno Tower Bomber Zap Mega Knight
Inferno Tower Mega Knight Fire Spirit Bomber Elite Barbarians Freeze
Elite Barbarians Inferno Tower Bomber Mega Knight
Bomber Elite Barbarians Mega Knight
Freeze Fire Spirit Bomber Zap Mega Knight
Inferno Tower Fire Spirit Zap Freeze
Zap Inferno Tower Mega Knight
Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Bomber Inferno Tower Mega Knight
Bomber Zap Freeze Mega Knight
Inferno Tower Zap
Inferno Tower Mega Knight Fire Spirit Bomber Zap Elite Barbarians Freeze
Fire Spirit Bomber Mega Knight Zap Freeze
Elite Barbarians Inferno Tower Mega Knight
Inferno Tower Zap Elite Barbarians Freeze Mega Knight
Mega Knight Bomber Elite Barbarians Inferno Tower
Fire Spirit Mega Knight Bomber Zap Elite Barbarians
Zap Freeze Fire Spirit Bomber Mega Knight
Elite Barbarians Inferno Tower
Bomber Mega Knight Fire Spirit Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Inferno Tower
Bomber Zap Elite Barbarians Mega Knight
Mega Knight Zap Elite Barbarians Inferno Tower
Mega Knight Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Mega Knight
Fire Spirit Zap Freeze
Elite Barbarians Inferno Tower
Inferno Tower Mega Knight Elite Barbarians
Zap Freeze Mega Knight Elite Barbarians Inferno Tower
Inferno Tower
Mega Knight Elite Barbarians Inferno Tower
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Inferno Tower
Bomber Mega Knight
Elite Barbarians Inferno Tower Bomber Zap Freeze
Mega Knight Bomber Zap Elite Barbarians Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Bomber Fire Spirit Zap Mega Knight
Fire Spirit Zap Freeze
Fire Spirit Bomber
Fire Spirit Zap Freeze
Zap
Fire Spirit Elite Barbarians
Zap
Fire Spirit Zap
Fire Spirit Elite Barbarians
Freeze
Zap Elite Barbarians
Bomber Zap
Mega Knight
Freeze
Bomber
Fire Spirit Bomber Zap Mega Knight
Fire Spirit Bomber Zap Mega Knight
Mega Knight
Zap
Zap Freeze Fire Spirit Bomber Mega Knight
Zap
Zap Mega Knight
Zap
Elite Barbarians Fire Spirit Zap
Zap Freeze
Elite Barbarians
Bomber Zap Mega Knight
Zap Freeze
Mega Knight
Zap Fire Spirit Freeze
Fire Spirit Zap
Freeze
Mega Knight
Bomber Zap
Zap
Elite Barbarians Mega Knight
Zap Elite Barbarians Freeze
Zap
Zap Freeze Mega Knight

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