My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit
Giant Snowball
Fire Spirit Bomber
Zap
Fire Spirit Bomber Bandit
Barbarian Barrel
Fire Spirit Bomber Wizard Royal Ghost Bandit
The Log
Fire Spirit Bomber Bandit
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Wizard P.E.K.K.A Royal Ghost Bandit
Fireball
Bomber Wizard Bandit
Poison
Bomber Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard Freeze Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bomber Royal Ghost Bandit Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Bomber Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Bandit
Bomber
P.E.K.K.A Bandit
Wizard
P.E.K.K.A Royal Ghost Bandit
Mirror
Freeze Royal Ghost
Freeze
Mirror
P.E.K.K.A
Fire Spirit Bomber Wizard
Royal Ghost
Wizard Mirror Bandit
Bandit
Fire Spirit Bomber Wizard Royal Ghost

Defense Synergies 0 8

Fire Spirit
P.E.K.K.A
Bomber
P.E.K.K.A Royal Ghost Bandit
Wizard
Freeze P.E.K.K.A Royal Ghost Bandit
Mirror
Freeze
Wizard
P.E.K.K.A
Fire Spirit Bomber Wizard
Royal Ghost
Bomber Wizard
Bandit
Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
P.E.K.K.A Bomber Bandit
P.E.K.K.A Fire Spirit Bomber Freeze Bandit
P.E.K.K.A Bomber Bandit
Bomber P.E.K.K.A
Freeze Fire Spirit Bomber Royal Ghost Bandit
Fire Spirit Wizard Freeze
P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Bomber Royal Ghost Bandit
Bomber Wizard Freeze Royal Ghost Bandit
Wizard
P.E.K.K.A Fire Spirit Bomber Wizard Freeze Bandit
Fire Spirit Bomber Wizard Freeze P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Freeze P.E.K.K.A Bandit
Wizard Bomber P.E.K.K.A
Fire Spirit Bomber Wizard Royal Ghost Bandit
Wizard Freeze Fire Spirit Bomber Royal Ghost Bandit
P.E.K.K.A
Bomber Wizard Royal Ghost Fire Spirit P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Bomber Wizard Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Fire Spirit Wizard Freeze
P.E.K.K.A Bandit
P.E.K.K.A
Freeze P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Wizard Bandit
Wizard Bomber
Bomber Freeze P.E.K.K.A
Bomber Wizard Freeze P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost Bandit
Royal Ghost Bandit
Bandit
Freeze
Bomber Wizard Fire Spirit
Wizard Fire Spirit Freeze
Fire Spirit Bomber Wizard
Fire Spirit Wizard Freeze
Wizard Bandit
Fire Spirit
Wizard Bandit
Fire Spirit Wizard
Fire Spirit Bandit
Freeze Bandit
Bomber Wizard Bandit
Wizard Bandit
Freeze
Bomber
Fire Spirit Bomber Wizard Bandit
Fire Spirit Bomber Wizard
Wizard
Freeze Fire Spirit Bomber Wizard
Wizard Royal Ghost Bandit
Wizard Bandit
Bandit
Fire Spirit Wizard
Wizard Freeze
Bomber Wizard Bandit
Freeze
P.E.K.K.A
Wizard
Fire Spirit Freeze Bandit
Fire Spirit Wizard
Freeze
Wizard
Bomber Wizard
P.E.K.K.A
Freeze
Freeze Royal Ghost Bandit

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