My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Bomber Hog Rider Goblin Barrel
Zap
Fire Spirit Bomber Goblin Barrel
Barbarian Barrel
Fire Spirit Bomber Goblin Barrel Hunter Royal Ghost Electro Wizard
The Log
Fire Spirit Bomber Mini P.E.K.K.A Hog Rider Goblin Barrel Hunter
Earthquake
Bomber Hog Rider Goblin Barrel
Arrows
Fire Spirit Bomber Goblin Barrel
Royal Delivery
Fire Spirit Bomber Mini P.E.K.K.A Hog Rider Goblin Barrel Hunter Royal Ghost Electro Wizard
Fireball
Bomber Hog Rider Goblin Barrel Hunter Electro Wizard
Poison
Bomber Hunter Electro Wizard
Lightning
Mini P.E.K.K.A Hunter Electro Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Goblin Barrel Royal Ghost Mini P.E.K.K.A Hog Rider Hunter Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Goblin Barrel Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mini P.E.K.K.A Goblin Barrel
Bomber
Mini P.E.K.K.A Hog Rider
Mini P.E.K.K.A
Fire Spirit Bomber Hog Rider Hunter Electro Wizard
Hog Rider
Fire Spirit Bomber Mini P.E.K.K.A Goblin Barrel Hunter Electro Wizard
Goblin Barrel
Fire Spirit Hog Rider Royal Ghost
Hunter
Mini P.E.K.K.A Hog Rider
Royal Ghost
Goblin Barrel Electro Wizard
Electro Wizard
Mini P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 1 9

Fire Spirit
Mini P.E.K.K.A Electro Wizard
Bomber
Mini P.E.K.K.A Royal Ghost Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fire Spirit Bomber Hunter Royal Ghost
Hog Rider
Goblin Barrel
Hunter
Mini P.E.K.K.A Electro Wizard
Royal Ghost
Bomber Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fire Spirit Bomber Hunter Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Mini P.E.K.K.A Hunter Bomber Electro Wizard
Mini P.E.K.K.A Hunter Fire Spirit Bomber Electro Wizard
Mini P.E.K.K.A Hunter Bomber Electro Wizard
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Hunter Royal Ghost Electro Wizard
Hunter Electro Wizard Fire Spirit
Electro Wizard
Mini P.E.K.K.A Hunter
Fire Spirit Bomber Mini P.E.K.K.A Hunter Royal Ghost Electro Wizard
Electro Wizard Bomber Hunter Royal Ghost
Hunter Electro Wizard
Mini P.E.K.K.A Hunter Fire Spirit Bomber Electro Wizard
Fire Spirit Bomber Mini P.E.K.K.A Hunter Royal Ghost Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Bomber Mini P.E.K.K.A Hunter Electro Wizard
Fire Spirit Bomber Hunter Royal Ghost Electro Wizard
Hunter Fire Spirit Bomber Royal Ghost Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Bomber Royal Ghost Fire Spirit Mini P.E.K.K.A Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Bomber Mini P.E.K.K.A Hunter Royal Ghost
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter
Fire Spirit Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter
Electro Wizard Mini P.E.K.K.A
Mini P.E.K.K.A Hunter
Electro Wizard
Mini P.E.K.K.A Hunter
Bomber
Electro Wizard Bomber Mini P.E.K.K.A Hunter
Bomber Mini P.E.K.K.A Hunter Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost Electro Wizard
Bomber Fire Spirit
Fire Spirit Hunter
Fire Spirit Bomber
Fire Spirit Hunter
Fire Spirit Mini P.E.K.K.A Electro Wizard
Electro Wizard
Fire Spirit
Fire Spirit Hunter
Bomber Hunter
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Mini P.E.K.K.A Hunter Electro Wizard
Fire Spirit Bomber
Fire Spirit Bomber Hunter
Hunter Royal Ghost Electro Wizard
Fire Spirit Hunter Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Bomber Hunter
Electro Wizard
Electro Wizard Fire Spirit
Fire Spirit Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Bomber
Electro Wizard
Electro Wizard
Royal Ghost Electro Wizard

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