My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Night Witch
Giant Snowball
Fire Spirit Bomber Dart Goblin Clone Electro Dragon Night Witch
Zap
Fire Spirit Bomber Dart Goblin Clone Night Witch
Barbarian Barrel
Fire Spirit Bomber Dart Goblin Clone Night Witch
The Log
Fire Spirit Bomber Dart Goblin Clone
Earthquake
Bomber Clone
Arrows
Fire Spirit Bomber Dart Goblin Clone Night Witch
Royal Delivery
Fire Spirit Bomber Dart Goblin Clone Electro Dragon Night Witch
Fireball
Bomber Dart Goblin Clone Electro Dragon Night Witch
Poison
Bomber Dart Goblin Clone Electro Dragon Night Witch
Lightning
Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bomber Dart Goblin Clone Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Bomber Dart Goblin

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem
Bomber
Golem
Dart Goblin
Mirror Electro Dragon Golem
Mirror
Dart Goblin Night Witch
Clone
Golem Night Witch
Electro Dragon
Golem Dart Goblin
Golem
Bomber Clone Electro Dragon Night Witch Fire Spirit Dart Goblin
Night Witch
Clone Golem Mirror

Defense Synergies 0 5

Fire Spirit
Bomber
Dart Goblin
Mirror Electro Dragon Night Witch
Mirror
Dart Goblin Electro Dragon Night Witch
Clone
Electro Dragon
Dart Goblin Mirror
Golem
Night Witch
Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Electro Dragon
Bomber Dart Goblin Electro Dragon Night Witch
Fire Spirit Bomber Dart Goblin Electro Dragon Night Witch
Night Witch Bomber Dart Goblin Electro Dragon
Bomber
Fire Spirit Bomber Dart Goblin Electro Dragon Night Witch
Dart Goblin Fire Spirit Electro Dragon Night Witch
Dart Goblin Electro Dragon
Night Witch
Fire Spirit Bomber Dart Goblin Night Witch
Dart Goblin Bomber Electro Dragon Night Witch
Dart Goblin Electro Dragon Night Witch
Night Witch Fire Spirit Bomber Electro Dragon
Fire Spirit Bomber Dart Goblin Electro Dragon Night Witch
Bomber Electro Dragon Night Witch
Fire Spirit Bomber Dart Goblin Electro Dragon Night Witch
Fire Spirit Bomber Dart Goblin Electro Dragon
Dart Goblin
Bomber Fire Spirit Dart Goblin Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Electro Dragon
Electro Dragon
Night Witch
Night Witch
Fire Spirit Dart Goblin Electro Dragon
Dart Goblin Night Witch
Electro Dragon
Dart Goblin
Dart Goblin Electro Dragon
Night Witch
Bomber Dart Goblin Electro Dragon
Electro Dragon Bomber Dart Goblin Night Witch
Bomber Dart Goblin Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Dart Goblin
Bomber Fire Spirit
Fire Spirit Dart Goblin Electro Dragon
Fire Spirit Bomber Dart Goblin
Fire Spirit Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Fire Spirit Electro Dragon Night Witch
Dart Goblin Electro Dragon
Fire Spirit Dart Goblin Electro Dragon
Fire Spirit Dart Goblin
Dart Goblin Electro Dragon
Dart Goblin
Bomber Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Bomber Night Witch
Fire Spirit Bomber Dart Goblin Electro Dragon
Fire Spirit Bomber Dart Goblin Electro Dragon
Night Witch
Electro Dragon
Fire Spirit Bomber Electro Dragon
Dart Goblin Electro Dragon
Electro Dragon
Dart Goblin
Fire Spirit Dart Goblin Electro Dragon Night Witch
Electro Dragon Dart Goblin
Night Witch
Bomber Dart Goblin Electro Dragon Night Witch
Electro Dragon
Fire Spirit Dart Goblin Electro Dragon Night Witch
Fire Spirit Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Bomber Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin

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