My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Fire Spirit Furnace Witch Inferno Dragon
Zap
Fire Spirit Furnace Witch Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Furnace Witch Electro Wizard
The Log
Fire Spirit Elite Barbarians Furnace Witch
Earthquake
Furnace Witch
Arrows
Fire Spirit Furnace Witch
Royal Delivery
Fire Spirit Elite Barbarians Witch Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Furnace Witch Electro Wizard Inferno Dragon
Poison
Furnace Witch Electro Wizard
Lightning
Elite Barbarians Furnace Witch Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Furnace Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Furnace Electro Wizard Inferno Dragon Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Furnace Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Furnace Inferno Dragon
Arrows
Elite Barbarians Mega Knight
Elite Barbarians
Arrows Fire Spirit Furnace Mega Knight
Furnace
Fire Spirit Elite Barbarians
Witch
Mega Knight
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight Fire Spirit
Mega Knight
Inferno Dragon Arrows Elite Barbarians Witch Electro Wizard

Defense Synergies 1 9

Fire Spirit
Electro Wizard
Arrows
Mega Knight Furnace
Elite Barbarians
Mega Knight
Furnace
Arrows Electro Wizard
Witch
Electro Wizard Mega Knight
Electro Wizard
Fire Spirit Furnace Witch Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Arrows Elite Barbarians Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Elite Barbarians Inferno Dragon Furnace Witch Electro Wizard Mega Knight
Furnace Witch Mega Knight Fire Spirit Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Witch Inferno Dragon Furnace Electro Wizard Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Fire Spirit Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Inferno Dragon Fire Spirit Arrows Witch
Arrows Electro Wizard Mega Knight
Witch Inferno Dragon Elite Barbarians Furnace
Elite Barbarians Fire Spirit Electro Wizard Mega Knight
Witch Electro Wizard Arrows Furnace Mega Knight
Arrows Inferno Dragon Furnace Witch Electro Wizard
Furnace Mega Knight Fire Spirit Elite Barbarians Witch Electro Wizard
Fire Spirit Mega Knight Arrows Furnace Witch Electro Wizard
Elite Barbarians Inferno Dragon Furnace Electro Wizard Mega Knight
Elite Barbarians Furnace Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Elite Barbarians Furnace Witch Electro Wizard
Fire Spirit Arrows Mega Knight Elite Barbarians Furnace Witch Electro Wizard
Arrows Furnace Witch Fire Spirit Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Electro Wizard Inferno Dragon
Mega Knight Fire Spirit Arrows Elite Barbarians Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Furnace Witch Electro Wizard
Electro Wizard Arrows Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Furnace Witch Electro Wizard
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Inferno Dragon Mega Knight
Fire Spirit Arrows Furnace Witch Electro Wizard
Elite Barbarians Furnace Witch Electro Wizard
Mega Knight Elite Barbarians Inferno Dragon
Electro Wizard Mega Knight Elite Barbarians Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Witch
Mega Knight Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Witch
Furnace Witch Mega Knight
Elite Barbarians Witch Electro Wizard Furnace Inferno Dragon
Arrows Mega Knight Elite Barbarians Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Fire Spirit Arrows Furnace Mega Knight
Arrows Fire Spirit Furnace Witch
Fire Spirit Arrows Furnace Witch
Arrows Fire Spirit
Arrows
Fire Spirit Elite Barbarians Electro Wizard
Arrows Electro Wizard
Fire Spirit Arrows
Fire Spirit Elite Barbarians
Arrows
Arrows Elite Barbarians Furnace
Arrows Furnace Witch
Arrows Furnace Mega Knight
Arrows
Fire Spirit Arrows Electro Wizard Mega Knight
Fire Spirit Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Fire Spirit Furnace Witch Mega Knight
Witch Inferno Dragon
Arrows Witch Electro Wizard
Arrows Witch Mega Knight
Arrows
Elite Barbarians Fire Spirit Arrows Furnace Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Fire Spirit Witch
Fire Spirit Arrows Witch Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Elite Barbarians Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight

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