My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker Royal Giant Sparky
Barbarian Barrel
Electro Spirit Fire Spirit Firecracker Tesla Sparky
The Log
Electro Spirit Fire Spirit Firecracker Royal Giant Sparky
Earthquake
Firecracker Tesla
Arrows
Electro Spirit Fire Spirit Firecracker
Royal Delivery
Electro Spirit Fire Spirit Firecracker Sparky
Fireball
Firecracker Tesla Sparky
Poison
Firecracker Sparky
Lightning
Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Arrows Firecracker Tesla Golden Knight Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Arrows Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Sparky
Fire Spirit
Royal Giant Sparky
Arrows
Royal Giant Sparky
Firecracker
Royal Giant Sparky
Tesla
Royal Giant
Fire Spirit Arrows Firecracker Electro Spirit Sparky
Sparky
Arrows Electro Spirit Fire Spirit Firecracker Royal Giant Golden Knight
Golden Knight
Sparky

Defense Synergies 0 10

Electro Spirit
Golden Knight
Fire Spirit
Firecracker Sparky Golden Knight
Arrows
Tesla Sparky Golden Knight
Firecracker
Fire Spirit Tesla Golden Knight
Tesla
Arrows Firecracker
Royal Giant
Sparky
Fire Spirit Arrows Golden Knight
Golden Knight
Electro Spirit Fire Spirit Arrows Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Sparky Golden Knight
Sparky Firecracker Tesla
Tesla Sparky Fire Spirit
Tesla Sparky Firecracker
Arrows Firecracker Sparky
Arrows Electro Spirit Fire Spirit Firecracker Tesla
Tesla Electro Spirit Fire Spirit Arrows Firecracker
Electro Spirit Arrows Tesla Sparky Golden Knight
Tesla Sparky
Fire Spirit Firecracker Tesla Sparky
Electro Spirit Arrows Firecracker Tesla
Arrows Tesla Firecracker
Tesla Sparky Fire Spirit
Fire Spirit Sparky Electro Spirit Arrows Firecracker Tesla Golden Knight
Sparky Tesla
Tesla Sparky
Tesla Sparky Arrows Firecracker
Fire Spirit Arrows Tesla Electro Spirit Firecracker Golden Knight
Arrows Electro Spirit Fire Spirit Firecracker Tesla
Sparky Tesla
Electro Spirit Fire Spirit Arrows Firecracker Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Sparky
Arrows Firecracker Tesla
Sparky Golden Knight
Tesla Sparky
Tesla Sparky
Fire Spirit Arrows Firecracker Electro Spirit Tesla
Sparky Tesla
Tesla Sparky
Electro Spirit Firecracker Sparky
Tesla Sparky
Tesla Sparky Golden Knight
Arrows
Tesla Sparky Golden Knight
Firecracker Tesla Sparky
Tesla Sparky Electro Spirit Firecracker Golden Knight
Arrows Electro Spirit Firecracker Tesla Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky Golden Knight
Arrows Firecracker Golden Knight
Arrows Sparky
Arrows Firecracker Sparky
Fire Spirit Arrows Firecracker Sparky
Arrows Firecracker Electro Spirit Fire Spirit
Fire Spirit Arrows Firecracker Sparky
Arrows Fire Spirit Firecracker
Arrows Firecracker Golden Knight
Fire Spirit Sparky
Firecracker Arrows Sparky Golden Knight
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Sparky Golden Knight
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky Golden Knight
Arrows Firecracker Sparky
Arrows Sparky
Sparky
Fire Spirit Arrows Firecracker Sparky
Fire Spirit Arrows Firecracker Golden Knight
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Electro Spirit Fire Spirit Sparky
Arrows Firecracker Sparky Golden Knight
Arrows Sparky Golden Knight
Arrows Firecracker Sparky Golden Knight
Fire Spirit Arrows Firecracker Sparky
Electro Spirit Firecracker
Sparky
Arrows Sparky
Electro Spirit Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Electro Spirit Fire Spirit
Fire Spirit Arrows Firecracker
Arrows
Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Electro Spirit Firecracker Sparky Golden Knight
Firecracker
Firecracker Sparky Golden Knight

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