My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Elite Barbarians Executioner Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mega Minion Executioner Electro Wizard
Fireball
Elite Barbarians Mega Minion Executioner Electro Wizard
Poison
Mega Minion Executioner Electro Wizard
Lightning
Elite Barbarians Mega Minion Executioner Electro Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Fireball Poison Electro Wizard Giant Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Fireball Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball The Log
Mega Minion
Giant Fireball Poison
Fireball
Elite Barbarians Mega Minion Giant The Log Electro Wizard
Giant
Mega Minion Poison Fireball Executioner The Log Electro Wizard
Poison
Giant Mega Minion The Log
Executioner
Giant The Log
The Log
Elite Barbarians Fireball Giant Poison Executioner
Electro Wizard
Fireball Giant

Defense Synergies 1 9

Elite Barbarians
Mega Minion The Log
Mega Minion
Elite Barbarians The Log Electro Wizard
Fireball
The Log Electro Wizard
Giant
Poison
The Log Electro Wizard
Executioner
The Log
The Log
Fireball Elite Barbarians Mega Minion Poison Executioner Electro Wizard
Electro Wizard
Mega Minion Fireball Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Executioner The Log Electro Wizard
Elite Barbarians Mega Minion Executioner The Log Electro Wizard
Elite Barbarians Mega Minion Executioner Electro Wizard
Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Fireball Poison The Log
Fireball The Log Mega Minion Executioner Electro Wizard
Mega Minion Electro Wizard Fireball Poison Executioner
Fireball Poison The Log Electro Wizard
Elite Barbarians
Elite Barbarians Electro Wizard
Poison Executioner Electro Wizard Mega Minion Fireball The Log
Mega Minion Executioner Fireball Poison Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Fireball Executioner Mega Minion Poison The Log Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball Poison Executioner Electro Wizard
Fireball Elite Barbarians Mega Minion Executioner The Log Electro Wizard
Poison Executioner The Log Mega Minion Fireball Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball Poison Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Electro Wizard
Fireball Poison Electro Wizard Elite Barbarians Mega Minion Executioner The Log
Elite Barbarians The Log Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Executioner
Fireball Poison Executioner Electro Wizard
Elite Barbarians Mega Minion Fireball Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Mega Minion Fireball Poison The Log
Mega Minion
Elite Barbarians Mega Minion
Elite Barbarians Fireball Poison The Log Electro Wizard
Elite Barbarians Fireball Executioner
Fireball Executioner
Elite Barbarians Electro Wizard Mega Minion Fireball Poison Executioner The Log
Poison Executioner Elite Barbarians Mega Minion Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison The Log
Fireball Poison Executioner The Log Electro Wizard
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison Executioner The Log
Fireball Poison Executioner Mega Minion
Poison Executioner The Log
Fireball Poison The Log Executioner
Fireball Poison The Log
Elite Barbarians Fireball Poison Electro Wizard
Poison Fireball The Log Electro Wizard
Fireball Poison Executioner
Poison Elite Barbarians Fireball Executioner The Log
Fireball Poison
Elite Barbarians Fireball Poison The Log
Fireball Poison Executioner The Log
Fireball Poison Executioner The Log
Fireball Poison
Mega Minion Fireball Poison Executioner The Log Electro Wizard
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
The Log
Fireball Poison The Log
Poison The Log Fireball Executioner
Mega Minion
Fireball Poison The Log Executioner Electro Wizard
Fireball Poison The Log
Fireball Poison The Log
Elite Barbarians Poison Fireball Executioner Electro Wizard
Electro Wizard Mega Minion Fireball Poison
Elite Barbarians Mega Minion Fireball
Poison Fireball The Log
Fireball Poison Electro Wizard
Fireball Poison The Log
Electro Wizard Fireball
Fireball Poison Mega Minion Executioner Electro Wizard
The Log Fireball
Fireball Poison Mega Minion Executioner Electro Wizard
The Log Fireball Poison Executioner
Fireball Poison
Elite Barbarians Mega Minion Executioner
Elite Barbarians Fireball Poison The Log Electro Wizard
Fireball Poison Executioner Electro Wizard
Poison Fireball Executioner The Log Electro Wizard

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