My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon Night Witch
Giant Snowball
Electro Dragon Inferno Dragon Night Witch
Zap
Firecracker Inferno Dragon Night Witch
Barbarian Barrel
Firecracker Heal Spirit Elixir Golem Night Witch
The Log
Firecracker Heal Spirit Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Heal Spirit Night Witch
Royal Delivery
Firecracker Heal Spirit Elixir Golem Battle Healer Electro Dragon Inferno Dragon Night Witch
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon Inferno Dragon Night Witch
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon Night Witch
Lightning
Battle Healer Electro Dragon Inferno Dragon Night Witch
Rocket
Battle Healer Electro Dragon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Battle Healer Rage Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Firecracker Elixir Golem Battle Healer Inferno Dragon Night Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Firecracker Elixir Golem

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Inferno Dragon
Heal Spirit
Elixir Golem Battle Healer Electro Dragon Inferno Dragon Night Witch
Elixir Golem
Firecracker Heal Spirit Battle Healer Rage Night Witch Electro Dragon Inferno Dragon
Battle Healer
Heal Spirit Elixir Golem Rage Electro Dragon Inferno Dragon Firecracker Night Witch
Rage
Elixir Golem Battle Healer Electro Dragon Night Witch
Electro Dragon
Battle Healer Heal Spirit Elixir Golem Rage Inferno Dragon
Inferno Dragon
Battle Healer Firecracker Heal Spirit Elixir Golem Electro Dragon
Night Witch
Elixir Golem Heal Spirit Battle Healer Rage

Defense Synergies 2 5

Firecracker
Battle Healer Electro Dragon Night Witch
Heal Spirit
Elixir Golem
Battle Healer
Electro Dragon Inferno Dragon Firecracker Night Witch
Rage
Electro Dragon
Battle Healer Firecracker Inferno Dragon
Inferno Dragon
Battle Healer Electro Dragon
Night Witch
Firecracker Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Inferno Dragon Firecracker Battle Healer Electro Dragon Night Witch
Electro Dragon Inferno Dragon Night Witch
Inferno Dragon Night Witch Firecracker Electro Dragon
Firecracker Battle Healer
Firecracker Electro Dragon Night Witch
Inferno Dragon Firecracker Electro Dragon Night Witch
Battle Healer Electro Dragon
Inferno Dragon Night Witch
Firecracker Battle Healer Night Witch
Firecracker Electro Dragon Night Witch
Inferno Dragon Firecracker Electro Dragon Night Witch
Night Witch Battle Healer Electro Dragon
Firecracker Electro Dragon Night Witch
Inferno Dragon
Inferno Dragon
Firecracker Electro Dragon Night Witch
Firecracker Battle Healer Electro Dragon Night Witch
Firecracker Battle Healer Electro Dragon Inferno Dragon
Inferno Dragon
Firecracker Battle Healer Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Firecracker Battle Healer Electro Dragon Inferno Dragon
Battle Healer Electro Dragon
Battle Healer Night Witch
Battle Healer Inferno Dragon Night Witch
Firecracker Electro Dragon
Battle Healer Night Witch
Battle Healer Inferno Dragon
Electro Dragon Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon
Night Witch
Firecracker Electro Dragon
Electro Dragon Firecracker Battle Healer Inferno Dragon Night Witch
Firecracker Battle Healer Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Night Witch
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Night Witch
Firecracker Electro Dragon
Firecracker Electro Dragon
Night Witch
Electro Dragon
Firecracker Electro Dragon
Inferno Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker
Firecracker Electro Dragon Night Witch
Electro Dragon Firecracker
Night Witch
Electro Dragon Night Witch
Firecracker Electro Dragon
Firecracker
Electro Dragon Night Witch
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker

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