My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Miner
Giant Snowball
Musketeer Skeleton Army Witch Miner
Zap
Skeleton Army Witch
Barbarian Barrel
Elixir Golem Musketeer Bomb Tower Skeleton Army Witch
The Log
Elixir Golem Musketeer Skeleton Army Witch
Earthquake
Elixir Golem Bomb Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elixir Golem Musketeer Skeleton Army Witch Miner
Fireball
Elixir Golem Musketeer Bomb Tower Skeleton Army Witch
Poison
Elixir Golem Musketeer Bomb Tower Skeleton Army Witch
Lightning
Musketeer Bomb Tower Witch
Rocket
Musketeer Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Skeleton Army Tornado Miner Musketeer Bomb Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Elixir Golem Skeleton Army Tornado

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Musketeer Tornado Witch The Log
Musketeer
Elixir Golem The Log Miner
Bomb Tower
Skeleton Army
Tornado
Elixir Golem Witch The Log
Witch
Elixir Golem Tornado Miner
The Log
Elixir Golem Musketeer Tornado Miner
Miner
Musketeer Witch The Log

Defense Synergies 3 10

Elixir Golem
Musketeer
The Log Bomb Tower Skeleton Army Tornado Miner
Bomb Tower
Tornado The Log Musketeer Skeleton Army
Skeleton Army
Musketeer Bomb Tower The Log
Tornado
Bomb Tower Musketeer Witch The Log
Witch
Tornado The Log
The Log
Musketeer Bomb Tower Skeleton Army Tornado Witch Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Bomb Tower Skeleton Army Musketeer Witch The Log
Bomb Tower Skeleton Army Tornado Witch Musketeer
Bomb Tower Skeleton Army Witch Musketeer
Bomb Tower Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Musketeer Bomb Tower
Musketeer Tornado Bomb Tower Witch
Musketeer Bomb Tower The Log
Witch Musketeer Bomb Tower Skeleton Army Tornado
Skeleton Army Tornado Musketeer Miner
Skeleton Army Witch Musketeer Bomb Tower Tornado The Log
Musketeer Tornado Witch
Bomb Tower Skeleton Army Musketeer Witch The Log
Bomb Tower Skeleton Army Tornado Witch The Log
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Tornado The Log
Bomb Tower Musketeer Skeleton Army Tornado Witch
Bomb Tower Musketeer Skeleton Army Tornado Witch The Log
Bomb Tower Tornado Witch The Log Musketeer
Musketeer Bomb Tower Tornado
Skeleton Army Musketeer Bomb Tower Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Musketeer Bomb Tower The Log Miner
Skeleton Army Musketeer Bomb Tower Witch The Log
Skeleton Army Musketeer Tornado The Log
Musketeer Skeleton Army Witch
Musketeer Bomb Tower Tornado Witch
Skeleton Army Musketeer Bomb Tower Witch
Bomb Tower Skeleton Army
Bomb Tower Skeleton Army Tornado Witch The Log
Witch Musketeer Skeleton Army
Musketeer Bomb Tower Witch
Skeleton Army Tornado The Log
Skeleton Army Bomb Tower Witch
Musketeer Bomb Tower Skeleton Army Witch
Skeleton Army Witch Musketeer Bomb Tower Tornado The Log
Musketeer Bomb Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer Tornado The Log Miner
The Log Miner
Musketeer The Log
The Log
Musketeer Tornado Witch
Musketeer Tornado Witch The Log
The Log Tornado
The Log Miner Tornado
Musketeer Tornado
Miner Musketeer Tornado The Log
Musketeer Tornado
Musketeer The Log Miner
Musketeer
Musketeer The Log
Musketeer Witch The Log
Musketeer The Log
Tornado
Musketeer The Log
Tornado Witch The Log Miner
Musketeer The Log
Tornado
Musketeer Tornado The Log
Musketeer The Log
Tornado The Log Witch
Witch
The Log Miner Musketeer Tornado Witch
Musketeer Tornado Witch The Log Miner
Miner Musketeer Tornado The Log
Musketeer Tornado Witch
Musketeer Witch
Musketeer The Log Miner
The Log
Musketeer Skeleton Army Witch
Musketeer Tornado Witch
The Log
Miner Musketeer
The Log Musketeer
Tornado
Musketeer
Musketeer Tornado Witch The Log
Musketeer Tornado Witch
Musketeer Tornado Witch The Log Miner

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