My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Dark Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Wall Breakers Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Wall Breakers Dark Prince
Giant Snowball
Minions Mega Minion Wall Breakers Princess
Zap
Minions Wall Breakers Dark Prince Princess
Barbarian Barrel
Elixir Golem Wall Breakers Dark Prince Princess Electro Wizard
The Log
Elixir Golem Wall Breakers Dark Prince Princess
Earthquake
Elixir Golem
Arrows
Minions Wall Breakers Princess
Royal Delivery
Minions Mega Minion Elixir Golem Wall Breakers Dark Prince Princess Electro Wizard
Fireball
Minions Mega Minion Elixir Golem Wall Breakers Princess Electro Wizard
Poison
Minions Mega Minion Elixir Golem Princess Electro Wizard
Lightning
Mega Minion Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Minions Mega Minion Elixir Golem Princess Dark Prince Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Minions Mega Minion

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Minions Elixir Golem Wall Breakers Dark Prince Princess
Minions
Zap Elixir Golem Wall Breakers Dark Prince
Mega Minion
Zap Elixir Golem
Elixir Golem
Zap Minions Mega Minion
Wall Breakers
Zap Minions Princess Electro Wizard
Dark Prince
Zap Minions Princess Electro Wizard
Princess
Zap Wall Breakers Dark Prince
Electro Wizard
Zap Wall Breakers Dark Prince

Defense Synergies 2 10

Zap
Mega Minion Electro Wizard Minions Dark Prince Princess
Minions
Zap Dark Prince Electro Wizard
Mega Minion
Zap Dark Prince Princess Electro Wizard
Elixir Golem
Wall Breakers
Dark Prince
Zap Minions Mega Minion Princess Electro Wizard
Princess
Zap Mega Minion Dark Prince
Electro Wizard
Zap Minions Mega Minion Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Electro Wizard
Zap Minions Mega Minion Dark Prince Electro Wizard
Minions Mega Minion Dark Prince Electro Wizard
Minions Mega Minion Dark Prince Electro Wizard
Dark Prince Princess
Zap Minions Mega Minion Dark Prince Electro Wizard
Minions Mega Minion Electro Wizard Zap Princess
Zap Electro Wizard
Minions Princess
Dark Prince Electro Wizard
Minions Electro Wizard Zap Mega Minion Dark Prince Princess
Minions Mega Minion Zap Princess Electro Wizard
Zap Minions Dark Prince Electro Wizard
Zap Minions Mega Minion Dark Prince Princess Electro Wizard
Electro Wizard
Zap Electro Wizard
Minions Dark Prince Electro Wizard
Zap Minions Mega Minion Dark Prince Electro Wizard
Zap Minions Mega Minion Dark Prince Princess Electro Wizard
Electro Wizard
Dark Prince Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Electro Wizard
Electro Wizard Zap Mega Minion
Zap Minions Dark Prince Electro Wizard
Dark Prince Zap Electro Wizard
Dark Prince
Zap Minions Princess Electro Wizard
Dark Prince Minions Mega Minion Electro Wizard
Dark Prince
Zap Electro Wizard Minions Mega Minion Dark Prince
Mega Minion
Minions Mega Minion Dark Prince
Zap Dark Prince Electro Wizard
Dark Prince
Princess
Electro Wizard Zap Minions Mega Minion Dark Prince
Minions Zap Mega Minion Dark Prince Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Dark Prince
Zap Dark Prince
Zap Minions Mega Minion Princess
Princess
Zap Princess
Zap
Minions Electro Wizard
Zap Dark Prince Princess Electro Wizard
Zap Princess
Princess
Minions Princess
Princess Zap
Zap Princess
Princess
Minions
Zap Mega Minion Dark Prince Princess Electro Wizard
Zap Princess
Minions
Princess
Zap
Zap Dark Prince Princess
Mega Minion
Zap Princess Electro Wizard
Zap Princess
Zap
Zap Princess Electro Wizard
Zap Electro Wizard Minions Mega Minion
Mega Minion
Zap
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Minions Dark Prince Princess
Zap Mega Minion Princess Electro Wizard
Mega Minion Dark Prince Princess Electro Wizard
Zap Princess
Zap
Mega Minion Dark Prince
Zap Minions Princess Electro Wizard
Zap Princess Electro Wizard
Zap Dark Prince Princess Electro Wizard

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