My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Royal Ghost Lumberjack Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Valkyrie Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Inferno Dragon
Giant Snowball
Mega Minion Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Elixir Golem Valkyrie Guards Executioner Electro Wizard
The Log
Elixir Golem Guards
Earthquake
Elixir Golem Guards
Arrows
Guards
Royal Delivery
Mega Minion Elixir Golem Valkyrie Guards Executioner Electro Wizard Inferno Dragon
Fireball
Mega Minion Elixir Golem Executioner Electro Wizard Inferno Dragon
Poison
Mega Minion Elixir Golem Guards Executioner Electro Wizard
Lightning
Mega Minion Valkyrie Executioner Electro Wizard Inferno Dragon
Rocket
Valkyrie Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Valkyrie Guards Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Elixir Golem Guards Valkyrie Electro Wizard Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Elixir Golem Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Elixir Golem Valkyrie
Elixir Golem
Mega Minion Executioner The Log Inferno Dragon
Valkyrie
Mega Minion Executioner Electro Wizard
Guards
The Log
Executioner
Elixir Golem Valkyrie The Log
The Log
Elixir Golem Guards Executioner
Electro Wizard
Valkyrie
Inferno Dragon
Elixir Golem

Defense Synergies 0 14

Mega Minion
Valkyrie Guards The Log Electro Wizard
Elixir Golem
Valkyrie
Mega Minion Executioner The Log Electro Wizard
Guards
Mega Minion Executioner The Log Electro Wizard
Executioner
Valkyrie Guards The Log
The Log
Mega Minion Valkyrie Guards Executioner Electro Wizard Inferno Dragon
Electro Wizard
Mega Minion Valkyrie Guards The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Executioner The Log Electro Wizard
Inferno Dragon Mega Minion Valkyrie Executioner The Log Electro Wizard
Mega Minion Valkyrie Executioner Electro Wizard Inferno Dragon
Inferno Dragon Mega Minion Valkyrie Guards Electro Wizard
Valkyrie The Log
The Log Mega Minion Valkyrie Guards Executioner Electro Wizard
Mega Minion Electro Wizard Inferno Dragon Executioner
Valkyrie The Log Electro Wizard
Inferno Dragon
Guards Valkyrie Electro Wizard
Valkyrie Guards Executioner Electro Wizard Mega Minion The Log
Mega Minion Executioner Inferno Dragon Electro Wizard
Valkyrie Guards The Log Electro Wizard
Valkyrie Executioner Mega Minion Guards The Log Electro Wizard
Inferno Dragon Electro Wizard
The Log Electro Wizard Inferno Dragon
Valkyrie Executioner Electro Wizard
Mega Minion Valkyrie Guards Executioner The Log Electro Wizard
Valkyrie Executioner The Log Mega Minion Guards Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Guards Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Electro Wizard
Electro Wizard Mega Minion Valkyrie Executioner The Log Inferno Dragon
Guards Valkyrie The Log Electro Wizard
Valkyrie Guards The Log Electro Wizard
Valkyrie Guards Executioner Inferno Dragon
Executioner Electro Wizard
Guards Mega Minion Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Mega Minion Valkyrie The Log Inferno Dragon
Mega Minion Guards Inferno Dragon
Inferno Dragon Mega Minion Valkyrie Guards
Valkyrie Guards The Log Electro Wizard
Valkyrie Guards Executioner
Valkyrie Executioner
Guards Electro Wizard Mega Minion Valkyrie Executioner The Log Inferno Dragon
Valkyrie Executioner Mega Minion The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
Executioner The Log Electro Wizard
The Log
Valkyrie Guards The Log
Executioner Valkyrie The Log
Executioner Mega Minion
Executioner The Log
The Log Executioner
The Log
Guards Electro Wizard
Valkyrie The Log Electro Wizard
Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Mega Minion Executioner The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie Executioner
Mega Minion Inferno Dragon
The Log Executioner Electro Wizard
The Log
The Log
Executioner Electro Wizard
Electro Wizard Mega Minion Guards
Mega Minion
The Log
Electro Wizard
The Log
Electro Wizard Guards
Mega Minion Executioner Electro Wizard
The Log
Mega Minion Valkyrie Executioner Electro Wizard
The Log Executioner
Mega Minion Executioner
Guards The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard

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