My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Elixir Golem Wizard Giant Skeleton Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Elixir Golem Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Fire Spirit Bomber Inferno Dragon
Zap
Fire Spirit Bomber Royal Giant Inferno Dragon Sparky
Barbarian Barrel
Fire Spirit Bomber Elixir Golem Wizard Giant Skeleton Sparky
The Log
Fire Spirit Bomber Royal Giant Elixir Golem Giant Skeleton Sparky
Earthquake
Bomber Elixir Golem
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Elixir Golem Wizard Giant Skeleton Inferno Dragon Sparky
Fireball
Bomber Elixir Golem Wizard Inferno Dragon Sparky
Poison
Bomber Elixir Golem Wizard Sparky
Lightning
Wizard Inferno Dragon Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Giant Skeleton Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Elixir Golem Inferno Dragon Wizard Royal Giant Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Elixir Golem Inferno Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elixir Golem Giant Skeleton Inferno Dragon Sparky
Bomber
Royal Giant Elixir Golem Giant Skeleton Sparky
Royal Giant
Fire Spirit Bomber Wizard Giant Skeleton Sparky
Elixir Golem
Fire Spirit Bomber Wizard Inferno Dragon Sparky
Wizard
Royal Giant Elixir Golem Giant Skeleton Sparky
Giant Skeleton
Fire Spirit Bomber Royal Giant Wizard Sparky
Inferno Dragon
Fire Spirit Elixir Golem
Sparky
Fire Spirit Bomber Royal Giant Elixir Golem Wizard Giant Skeleton

Defense Synergies 0 3

Fire Spirit
Giant Skeleton Sparky
Bomber
Royal Giant
Elixir Golem
Wizard
Giant Skeleton
Giant Skeleton
Fire Spirit Wizard
Inferno Dragon
Sparky
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Sparky
Inferno Dragon Sparky Bomber
Sparky Fire Spirit Bomber Giant Skeleton Inferno Dragon
Inferno Dragon Sparky Bomber
Bomber Giant Skeleton Sparky
Fire Spirit Bomber
Inferno Dragon Fire Spirit Wizard
Giant Skeleton Sparky
Inferno Dragon Sparky
Fire Spirit Bomber Giant Skeleton Sparky
Bomber Wizard Giant Skeleton
Inferno Dragon Wizard
Sparky Fire Spirit Bomber Wizard Giant Skeleton
Fire Spirit Bomber Wizard Sparky
Inferno Dragon Sparky
Inferno Dragon Sparky
Wizard Sparky Bomber
Fire Spirit Bomber Wizard
Wizard Fire Spirit Bomber Giant Skeleton Inferno Dragon
Sparky Inferno Dragon
Bomber Wizard Fire Spirit Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Bomber Wizard Inferno Dragon
Giant Skeleton Sparky
Giant Skeleton Sparky
Giant Skeleton Inferno Dragon Sparky
Fire Spirit Wizard
Sparky Giant Skeleton
Giant Skeleton Inferno Dragon Sparky
Giant Skeleton Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Wizard Sparky
Wizard Bomber Sparky
Sparky Bomber Giant Skeleton Inferno Dragon
Bomber Wizard Giant Skeleton Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Giant Skeleton Sparky
Giant Skeleton Sparky
Bomber Wizard Fire Spirit Sparky
Wizard Fire Spirit
Fire Spirit Bomber Wizard Sparky
Fire Spirit Wizard
Wizard
Fire Spirit Sparky
Wizard Sparky
Fire Spirit Wizard
Fire Spirit Sparky
Sparky
Bomber Wizard Sparky
Wizard Sparky
Sparky
Bomber Sparky
Fire Spirit Bomber Wizard Sparky
Fire Spirit Bomber Wizard
Giant Skeleton Sparky
Wizard
Sparky
Fire Spirit Bomber Wizard Sparky
Inferno Dragon
Wizard Sparky
Wizard Sparky
Sparky
Fire Spirit Wizard Sparky
Wizard
Sparky
Bomber Wizard Sparky
Sparky
Giant Skeleton Sparky
Wizard Sparky
Fire Spirit
Fire Spirit Wizard
Wizard Sparky
Bomber Wizard
Giant Skeleton Sparky
Sparky
Giant Skeleton Sparky
Giant Skeleton Sparky

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