My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Zappies Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Giant
Giant Snowball
Goblin Gang Musketeer Zappies
Zap
Goblin Gang Zappies
Barbarian Barrel
Goblin Gang Elixir Golem Musketeer Zappies Royal Ghost Electro Wizard
The Log
Goblin Gang Elixir Golem Musketeer Zappies
Earthquake
Goblin Gang Elixir Golem Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Elixir Golem Musketeer Zappies Royal Ghost Electro Wizard
Fireball
Goblin Gang Elixir Golem Musketeer Zappies Electro Wizard
Poison
Goblin Gang Elixir Golem Musketeer Zappies Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Elixir Golem Royal Ghost Musketeer Zappies Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Goblin Gang Elixir Golem Royal Ghost

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Elixir Golem Musketeer Giant Royal Ghost Electro Wizard
Goblin Gang
Elixir Golem Giant Royal Ghost
Elixir Golem
Giant Snowball Goblin Gang Musketeer Zappies Royal Ghost
Musketeer
Giant Giant Snowball Elixir Golem Royal Ghost
Zappies
Elixir Golem Giant Royal Ghost
Giant
Musketeer Giant Snowball Goblin Gang Zappies Royal Ghost Electro Wizard
Royal Ghost
Giant Snowball Goblin Gang Elixir Golem Musketeer Zappies Giant Electro Wizard
Electro Wizard
Giant Snowball Giant Royal Ghost

Defense Synergies 2 11

Giant Snowball
Goblin Gang Musketeer Zappies Royal Ghost Electro Wizard
Goblin Gang
Giant Snowball Musketeer Zappies Electro Wizard
Elixir Golem
Musketeer
Goblin Gang Giant Snowball Zappies Royal Ghost Electro Wizard
Zappies
Giant Snowball Goblin Gang Musketeer Electro Wizard
Giant
Royal Ghost
Giant Snowball Musketeer Electro Wizard
Electro Wizard
Giant Snowball Goblin Gang Musketeer Zappies Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Zappies Electro Wizard
Goblin Gang Musketeer Zappies Electro Wizard
Goblin Gang Giant Snowball Musketeer Zappies Electro Wizard
Goblin Gang Musketeer Zappies Electro Wizard
Goblin Gang Giant Snowball Musketeer Zappies Royal Ghost Electro Wizard
Giant Snowball Musketeer Electro Wizard Goblin Gang Zappies
Musketeer Electro Wizard
Zappies Goblin Gang Musketeer
Goblin Gang Giant Snowball Musketeer Zappies Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Giant Snowball Musketeer Zappies Royal Ghost
Musketeer Giant Snowball Goblin Gang Zappies Electro Wizard
Giant Snowball Goblin Gang Musketeer Zappies Electro Wizard
Giant Snowball Goblin Gang Zappies Royal Ghost Electro Wizard
Goblin Gang Zappies Electro Wizard
Giant Snowball Goblin Gang Zappies Electro Wizard
Goblin Gang Musketeer Zappies Electro Wizard
Giant Snowball Goblin Gang Musketeer Zappies Royal Ghost Electro Wizard
Giant Snowball Musketeer Zappies Royal Ghost Electro Wizard
Musketeer Zappies Electro Wizard
Goblin Gang Royal Ghost Giant Snowball Musketeer Zappies Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Zappies Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Goblin Gang Musketeer Royal Ghost
Goblin Gang Zappies Musketeer Electro Wizard
Goblin Gang Musketeer Zappies Electro Wizard
Goblin Gang Musketeer Zappies
Giant Snowball Goblin Gang Musketeer Zappies Electro Wizard
Goblin Gang Musketeer Zappies Electro Wizard
Zappies
Electro Wizard Giant Snowball Zappies
Goblin Gang Musketeer Zappies
Musketeer Zappies
Giant Snowball Electro Wizard
Goblin Gang Zappies
Musketeer Zappies
Goblin Gang Zappies Electro Wizard Musketeer
Giant Snowball Musketeer Zappies Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Royal Ghost
Giant Snowball Musketeer Royal Ghost Electro Wizard
Musketeer
Giant Snowball
Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang Musketeer Electro Wizard
Musketeer Electro Wizard
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball Musketeer Electro Wizard
Giant Snowball
Musketeer
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer Royal Ghost Electro Wizard
Giant Snowball Musketeer
Musketeer
Giant Snowball Musketeer Electro Wizard
Electro Wizard Giant Snowball Musketeer Zappies
Giant Snowball
Giant Snowball Musketeer
Giant Snowball Zappies Electro Wizard
Giant Snowball
Electro Wizard Goblin Gang Musketeer Zappies
Giant Snowball Musketeer Zappies Electro Wizard
Goblin Gang Musketeer Electro Wizard
Giant Snowball Musketeer
Giant Snowball
Musketeer
Giant Snowball Goblin Gang Musketeer Zappies Electro Wizard
Giant Snowball Musketeer Zappies Electro Wizard
Giant Snowball Musketeer Royal Ghost Electro Wizard

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