My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Royal Delivery Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Night Witch Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Electro Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Electro Dragon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Ram Rider
Giant Snowball
Fire Spirit Bats Electro Dragon Ram Rider
Zap
Fire Spirit Bats Firecracker Ram Rider
Barbarian Barrel
Fire Spirit Firecracker Elixir Golem Valkyrie Electro Wizard
The Log
Fire Spirit Firecracker Elixir Golem Ram Rider
Earthquake
Firecracker Elixir Golem
Arrows
Fire Spirit Bats Firecracker
Royal Delivery
Fire Spirit Bats Firecracker Elixir Golem Valkyrie Electro Dragon Electro Wizard Ram Rider
Fireball
Firecracker Elixir Golem Electro Dragon Electro Wizard Ram Rider
Poison
Bats Firecracker Elixir Golem Electro Dragon Electro Wizard
Lightning
Valkyrie Electro Dragon Electro Wizard Ram Rider
Rocket
Valkyrie Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Valkyrie Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Firecracker Elixir Golem Valkyrie Electro Wizard Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elixir Golem Ram Rider
Bats
Valkyrie Firecracker Elixir Golem Ram Rider
Firecracker
Elixir Golem Bats Valkyrie Ram Rider
Elixir Golem
Firecracker Fire Spirit Bats Electro Dragon
Valkyrie
Fire Spirit Bats Firecracker Electro Dragon Electro Wizard Ram Rider
Electro Dragon
Elixir Golem Valkyrie
Electro Wizard
Valkyrie Ram Rider
Ram Rider
Fire Spirit Bats Firecracker Valkyrie Electro Wizard

Defense Synergies 1 12

Fire Spirit
Firecracker Valkyrie Electro Wizard
Bats
Firecracker Valkyrie Electro Wizard
Firecracker
Valkyrie Fire Spirit Bats Electro Dragon Electro Wizard
Elixir Golem
Valkyrie
Firecracker Fire Spirit Bats Electro Dragon Electro Wizard
Electro Dragon
Firecracker Valkyrie Electro Wizard
Electro Wizard
Fire Spirit Bats Firecracker Valkyrie Electro Dragon Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Dragon Electro Wizard Ram Rider
Bats Firecracker Valkyrie Electro Dragon Electro Wizard Ram Rider
Ram Rider Fire Spirit Bats Valkyrie Electro Dragon Electro Wizard
Bats Firecracker Valkyrie Electro Dragon Electro Wizard Ram Rider
Firecracker Valkyrie
Fire Spirit Bats Firecracker Valkyrie Electro Dragon Electro Wizard
Bats Electro Wizard Ram Rider Fire Spirit Firecracker Electro Dragon
Valkyrie Electro Dragon Electro Wizard Ram Rider
Fire Spirit Firecracker Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Firecracker Electro Dragon Ram Rider
Bats Firecracker Electro Dragon Electro Wizard Ram Rider
Fire Spirit Bats Valkyrie Electro Dragon Electro Wizard Ram Rider
Fire Spirit Valkyrie Bats Firecracker Electro Dragon Electro Wizard
Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bats Firecracker Valkyrie Electro Dragon Electro Wizard
Fire Spirit Bats Firecracker Valkyrie Electro Dragon Electro Wizard Ram Rider
Valkyrie Fire Spirit Bats Firecracker Electro Dragon Electro Wizard Ram Rider
Electro Wizard Ram Rider
Valkyrie Fire Spirit Bats Firecracker Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Firecracker Valkyrie Electro Dragon
Bats Valkyrie Electro Dragon Electro Wizard Ram Rider
Valkyrie Bats Electro Wizard Ram Rider
Valkyrie Ram Rider
Fire Spirit Firecracker Bats Electro Dragon Electro Wizard Ram Rider
Bats Valkyrie Electro Wizard Ram Rider
Valkyrie
Electro Dragon Electro Wizard Bats Firecracker Valkyrie
Bats Valkyrie Electro Dragon
Valkyrie Electro Wizard
Valkyrie Ram Rider
Firecracker Valkyrie Electro Dragon
Electro Dragon Electro Wizard Bats Firecracker Valkyrie
Bats Valkyrie Firecracker Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Electro Dragon
Firecracker Electro Dragon Electro Wizard Ram Rider
Electro Dragon
Firecracker Valkyrie
Fire Spirit Firecracker Valkyrie
Firecracker Fire Spirit Bats Electro Dragon Ram Rider
Fire Spirit Firecracker
Fire Spirit Firecracker Electro Dragon Ram Rider
Firecracker Electro Dragon Ram Rider
Fire Spirit Bats Electro Dragon Electro Wizard
Firecracker Valkyrie Electro Dragon Electro Wizard Ram Rider
Fire Spirit Firecracker Electro Dragon
Fire Spirit Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Bats
Fire Spirit Firecracker Electro Dragon Electro Wizard
Fire Spirit Firecracker Valkyrie Electro Dragon
Electro Dragon
Firecracker Fire Spirit Valkyrie Electro Dragon
Firecracker Electro Dragon Electro Wizard Ram Rider
Electro Dragon Ram Rider
Firecracker
Fire Spirit Bats Firecracker Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Bats Firecracker
Electro Dragon
Firecracker Electro Dragon Electro Wizard
Firecracker
Electro Wizard Fire Spirit Bats Electro Dragon
Fire Spirit Firecracker Electro Dragon Electro Wizard Ram Rider
Firecracker Valkyrie Electro Dragon Electro Wizard
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Electro Wizard
Firecracker Bats Electro Dragon Electro Wizard
Electro Dragon Firecracker Electro Wizard

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