My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Little Prince
Zap
Goblin Gang Inferno Tower Goblin Barrel Little Prince
Barbarian Barrel
Electro Spirit Knight Goblin Gang Inferno Tower Goblin Barrel Little Prince
The Log
Electro Spirit Goblin Gang Goblin Barrel Little Prince
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Electro Spirit Goblin Gang Goblin Barrel Little Prince
Royal Delivery
Electro Spirit Knight Goblin Gang Goblin Barrel Little Prince
Fireball
Goblin Gang Inferno Tower Goblin Barrel Little Prince
Poison
Goblin Gang Inferno Tower Little Prince
Lightning
Knight Inferno Tower Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Inferno Tower Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Goblin Gang Goblin Barrel Little Prince Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Electro Spirit Knight Poison Little Prince
Knight
Goblin Gang Goblin Barrel Zap Poison Little Prince
Goblin Gang
Knight Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Goblin Gang
Poison
Zap Knight
Little Prince
Zap Knight

Defense Synergies 4 9

Electro Spirit
Zap Little Prince
Zap
Electro Spirit Knight Goblin Gang Inferno Tower Poison Little Prince
Knight
Goblin Gang Inferno Tower Little Prince Zap Poison
Goblin Gang
Knight Inferno Tower Zap
Inferno Tower
Knight Goblin Gang Zap Poison
Goblin Barrel
Poison
Zap Knight Inferno Tower
Little Prince
Knight Electro Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower
Inferno Tower Zap Knight Goblin Gang
Goblin Gang Inferno Tower Knight
Inferno Tower Knight Goblin Gang
Poison
Goblin Gang Electro Spirit Zap
Inferno Tower Electro Spirit Zap Goblin Gang Poison Little Prince
Electro Spirit Zap Inferno Tower Poison
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Little Prince
Goblin Gang Poison Electro Spirit Zap Knight
Inferno Tower Zap Goblin Gang Poison
Inferno Tower Zap Knight Goblin Gang
Electro Spirit Zap Goblin Gang Poison
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang
Knight Goblin Gang Inferno Tower Poison
Electro Spirit Zap Knight Goblin Gang Little Prince
Zap Poison Electro Spirit Knight Little Prince
Inferno Tower
Goblin Gang Electro Spirit Knight Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Inferno Tower
Poison Zap Knight Goblin Gang
Goblin Gang Zap Knight Inferno Tower
Goblin Gang Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang
Poison Electro Spirit Zap Goblin Gang
Goblin Gang Knight Inferno Tower
Inferno Tower Knight
Zap Electro Spirit Knight Inferno Tower Poison
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap Poison
Knight Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Electro Spirit Zap Knight Poison Little Prince
Poison Electro Spirit Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap
Poison
Knight Poison
Poison Zap
Poison Electro Spirit Zap
Poison
Poison Zap
Poison Zap
Goblin Gang Poison
Poison Zap Knight
Poison Zap
Poison Knight
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Little Prince
Poison
Poison
Zap Poison
Zap Poison Electro Spirit Little Prince
Poison Zap
Zap Poison
Poison Zap
Poison Zap Little Prince
Zap Electro Spirit Poison
Poison Zap
Zap Electro Spirit Poison
Poison
Zap Electro Spirit Goblin Gang
Poison Zap
Poison Knight Goblin Gang
Zap Poison
Zap Poison
Zap Electro Spirit Goblin Gang Poison
Zap Poison
Poison Zap Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: