My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Goblin Drill Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Goblin Drill Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Goblin Drill Electro Dragon Inferno Dragon
Zap
Inferno Tower Skeleton Army Goblin Drill Inferno Dragon
Barbarian Barrel
Electro Spirit Inferno Tower Skeleton Army Goblin Drill
The Log
Electro Spirit Hog Rider Skeleton Army Goblin Drill
Earthquake
Hog Rider Inferno Tower Skeleton Army Goblin Drill
Arrows
Electro Spirit Skeleton Army Goblin Drill
Royal Delivery
Electro Spirit Hog Rider Skeleton Army Goblin Drill Electro Dragon Inferno Dragon
Fireball
Hog Rider Inferno Tower Skeleton Army Goblin Drill Electro Dragon Inferno Dragon
Poison
Inferno Tower Skeleton Army Goblin Drill Electro Dragon
Lightning
Inferno Tower Electro Dragon Inferno Dragon
Rocket
Hog Rider Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Skeleton Army Goblin Drill Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Skeleton Army Hog Rider Goblin Drill Inferno Dragon Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Skeleton Army Hog Rider

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider Goblin Drill
Zap
Hog Rider Electro Spirit Electro Dragon
Hog Rider
Zap Electro Spirit
Inferno Tower
Skeleton Army
Goblin Drill
Electro Spirit
Electro Dragon
Zap Inferno Dragon
Inferno Dragon
Electro Dragon

Defense Synergies 1 14

Electro Spirit
Zap Goblin Drill
Zap
Electro Spirit Inferno Tower Skeleton Army Goblin Drill Electro Dragon Inferno Dragon
Hog Rider
Inferno Tower
Skeleton Army Zap Goblin Drill Electro Dragon
Skeleton Army
Inferno Tower Zap Goblin Drill Electro Dragon Inferno Dragon
Goblin Drill
Electro Spirit Zap Inferno Tower Skeleton Army Electro Dragon
Electro Dragon
Zap Inferno Tower Skeleton Army Goblin Drill Inferno Dragon
Inferno Dragon
Zap Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Dragon
Inferno Tower Skeleton Army Inferno Dragon Zap Goblin Drill Electro Dragon
Inferno Tower Skeleton Army Goblin Drill Electro Dragon Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Goblin Drill Electro Dragon
Skeleton Army
Skeleton Army Electro Spirit Zap Electro Dragon
Inferno Tower Inferno Dragon Electro Spirit Zap Electro Dragon
Electro Spirit Zap Inferno Tower Electro Dragon
Inferno Tower Inferno Dragon Skeleton Army Goblin Drill
Skeleton Army Inferno Tower
Skeleton Army Electro Spirit Zap Goblin Drill Electro Dragon
Inferno Tower Inferno Dragon Zap Electro Dragon
Inferno Tower Skeleton Army Goblin Drill Zap Electro Dragon
Skeleton Army Electro Spirit Zap Goblin Drill Electro Dragon
Inferno Tower Skeleton Army Inferno Dragon Goblin Drill
Inferno Tower Skeleton Army Zap Goblin Drill Inferno Dragon
Inferno Tower Skeleton Army Goblin Drill Electro Dragon
Electro Spirit Zap Skeleton Army Goblin Drill Electro Dragon
Zap Goblin Drill Electro Spirit Electro Dragon Inferno Dragon
Inferno Tower Goblin Drill Inferno Dragon
Skeleton Army Electro Spirit Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Zap Electro Dragon Inferno Dragon
Skeleton Army Zap Inferno Tower Electro Dragon
Skeleton Army Zap Inferno Tower
Inferno Tower Skeleton Army Goblin Drill Inferno Dragon
Electro Spirit Zap Electro Dragon
Skeleton Army Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon
Zap Electro Dragon Electro Spirit Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Goblin Drill Inferno Dragon
Inferno Dragon Inferno Tower Electro Dragon
Skeleton Army Zap
Skeleton Army Inferno Tower
Skeleton Army Electro Dragon
Inferno Tower Skeleton Army Electro Dragon Electro Spirit Zap Goblin Drill Inferno Dragon
Electro Spirit Zap Inferno Tower Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Electro Dragon
Zap Electro Dragon
Goblin Drill Electro Dragon
Zap
Electro Spirit Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap
Zap Goblin Drill Electro Dragon
Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Goblin Drill Electro Dragon
Zap Electro Spirit Electro Dragon
Inferno Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap
Zap Electro Dragon
Zap Electro Dragon Electro Spirit
Zap Electro Dragon
Zap Electro Spirit Electro Dragon
Zap Electro Spirit Skeleton Army Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Electro Spirit
Zap Electro Dragon
Electro Dragon Zap

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