My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Zappies Electro Dragon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies Electro Dragon
Zap
Zappies Sparky
Barbarian Barrel
Electro Spirit Tesla Zappies Electro Wizard Sparky
The Log
Electro Spirit Zappies Sparky
Earthquake
Tesla Zappies
Arrows
Electro Spirit Zappies
Royal Delivery
Electro Spirit Zappies Electro Dragon Electro Wizard Sparky
Fireball
Tesla Zappies Electro Dragon Electro Wizard Sparky
Poison
Zappies Electro Dragon Electro Wizard Sparky
Lightning
Tesla Ice Golem Electro Dragon Electro Wizard Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Tornado Electro Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Tornado Tesla Zappies Electro Wizard Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Ice Golem Tornado Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Sparky
Tesla
Ice Golem
Zappies Electro Dragon Electro Wizard Sparky
Zappies
Ice Golem Electro Dragon
Tornado
Sparky Electro Dragon
Electro Dragon
Ice Golem Zappies Tornado Sparky
Electro Wizard
Ice Golem Sparky
Sparky
Tornado Electro Spirit Ice Golem Electro Dragon Electro Wizard

Defense Synergies 2 15

Electro Spirit
Electro Wizard
Tesla
Ice Golem Zappies Tornado Electro Wizard
Ice Golem
Tesla Zappies Tornado Electro Dragon Electro Wizard Sparky
Zappies
Tesla Ice Golem Tornado Electro Wizard
Tornado
Sparky Tesla Ice Golem Zappies Electro Dragon Electro Wizard Sparky
Electro Dragon
Ice Golem Tornado Electro Wizard
Electro Wizard
Electro Spirit Tesla Ice Golem Zappies Tornado Electro Dragon
Sparky
Tornado Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Zappies Electro Dragon Electro Wizard Sparky
Sparky Tesla Zappies Electro Dragon Electro Wizard
Tesla Tornado Sparky Zappies Electro Dragon Electro Wizard
Tesla Sparky Zappies Electro Dragon Electro Wizard
Tornado Sparky
Tornado Electro Spirit Tesla Zappies Electro Dragon Electro Wizard
Tesla Tornado Electro Wizard Electro Spirit Zappies Electro Dragon
Electro Spirit Tesla Ice Golem Electro Dragon Electro Wizard Sparky
Tesla Zappies Sparky Tornado
Tornado Tesla Ice Golem Zappies Electro Wizard Sparky
Electro Wizard Electro Spirit Tesla Ice Golem Zappies Tornado Electro Dragon
Tesla Zappies Tornado Electro Dragon Electro Wizard
Tesla Sparky Zappies Electro Dragon Electro Wizard
Sparky Electro Spirit Tesla Zappies Tornado Electro Dragon Electro Wizard
Sparky Tesla Zappies Electro Wizard
Tornado Tesla Zappies Electro Wizard Sparky
Tesla Sparky Zappies Tornado Electro Dragon Electro Wizard
Tesla Electro Spirit Zappies Tornado Electro Dragon Electro Wizard
Tornado Electro Spirit Tesla Ice Golem Zappies Electro Dragon Electro Wizard
Sparky Tesla Zappies Tornado Electro Wizard
Electro Spirit Tesla Zappies Electro Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Zappies Electro Wizard Sparky
Electro Wizard Tesla Ice Golem Electro Dragon
Zappies Ice Golem Electro Dragon Electro Wizard Sparky
Tesla Ice Golem Zappies Tornado Electro Wizard Sparky
Tesla Zappies Sparky
Electro Spirit Tesla Ice Golem Zappies Tornado Electro Dragon Electro Wizard
Sparky Tesla Ice Golem Zappies Electro Wizard
Tesla Zappies Sparky
Electro Dragon Electro Wizard Electro Spirit Ice Golem Zappies Tornado Sparky
Tesla Zappies Sparky
Tesla Zappies Electro Dragon Sparky
Tornado Electro Wizard
Tesla Ice Golem Zappies Sparky
Tesla Zappies Electro Dragon Sparky
Tesla Zappies Electro Dragon Electro Wizard Sparky Electro Spirit Ice Golem Tornado
Electro Spirit Tesla Ice Golem Zappies Electro Dragon Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Electro Dragon Sparky
Tornado Electro Dragon Electro Wizard
Electro Dragon Sparky
Ice Golem Sparky
Sparky
Electro Spirit Ice Golem Tornado Electro Dragon
Tornado Sparky
Ice Golem Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Electro Wizard Sparky
Tornado Electro Dragon Electro Wizard Sparky
Tornado Electro Dragon
Ice Golem Sparky
Electro Dragon
Ice Golem Sparky
Electro Dragon Sparky
Electro Dragon Sparky
Tornado Sparky
Sparky
Electro Dragon Electro Wizard Sparky
Tornado Electro Dragon
Sparky
Tornado
Tornado Sparky
Electro Dragon
Ice Golem Tornado Electro Spirit Electro Dragon Sparky
Tornado Electro Dragon Electro Wizard Sparky
Tornado Electro Dragon Sparky
Tornado Sparky
Ice Golem Tornado Electro Dragon Electro Wizard Sparky
Electro Dragon Electro Wizard Electro Spirit Zappies
Sparky
Electro Dragon Sparky
Electro Spirit Zappies Electro Dragon Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Electro Spirit Zappies Electro Dragon
Zappies Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Sparky
Ice Golem Electro Dragon
Tornado Sparky
Electro Dragon Sparky
Electro Dragon Electro Spirit Zappies Tornado Electro Wizard Sparky
Zappies Tornado Electro Dragon Electro Wizard
Electro Dragon Tornado Electro Wizard Sparky

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