My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton King
Giant Snowball
Goblin Barrel Skeleton King
Zap
Inferno Tower Goblin Barrel Skeleton King
Barbarian Barrel
Electro Spirit Tesla Inferno Tower Goblin Barrel Magic Archer Skeleton King
The Log
Electro Spirit Goblin Barrel Skeleton King
Earthquake
Tesla Inferno Tower Goblin Barrel Skeleton King
Arrows
Electro Spirit Goblin Barrel Skeleton King
Royal Delivery
Electro Spirit Goblin Barrel P.E.K.K.A Magic Archer Skeleton King
Fireball
Tesla Inferno Tower Goblin Barrel Magic Archer Skeleton King
Poison
Inferno Tower Magic Archer Skeleton King
Lightning
Tesla Inferno Tower Magic Archer Skeleton King
Rocket
Inferno Tower Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Goblin Barrel Tesla Magic Archer Skeleton King Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Giant Snowball Goblin Barrel Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball P.E.K.K.A
Giant Snowball
P.E.K.K.A Electro Spirit Goblin Barrel Magic Archer
Tesla
Inferno Tower
Goblin Barrel
Giant Snowball P.E.K.K.A Skeleton King
P.E.K.K.A
Giant Snowball Magic Archer Electro Spirit Goblin Barrel
Magic Archer
P.E.K.K.A Giant Snowball
Skeleton King
Goblin Barrel

Defense Synergies 0 8

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Tesla Inferno Tower P.E.K.K.A Magic Archer
Tesla
Giant Snowball Inferno Tower Magic Archer
Inferno Tower
Giant Snowball Tesla Skeleton King
Goblin Barrel
P.E.K.K.A
Giant Snowball
Magic Archer
Giant Snowball Tesla
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Tesla
Tesla Inferno Tower P.E.K.K.A Giant Snowball
Tesla Inferno Tower P.E.K.K.A Skeleton King
P.E.K.K.A
Electro Spirit Giant Snowball Tesla Magic Archer
Giant Snowball Tesla Inferno Tower Electro Spirit Magic Archer
Electro Spirit Tesla Inferno Tower P.E.K.K.A Magic Archer
Tesla Inferno Tower P.E.K.K.A Skeleton King
Giant Snowball Tesla Inferno Tower
Electro Spirit Giant Snowball Tesla Magic Archer Skeleton King
Tesla Inferno Tower Giant Snowball Magic Archer
Tesla Inferno Tower P.E.K.K.A Giant Snowball
Electro Spirit Giant Snowball Tesla P.E.K.K.A Magic Archer Skeleton King
Inferno Tower P.E.K.K.A Tesla Skeleton King
Inferno Tower Giant Snowball Tesla P.E.K.K.A
Tesla Inferno Tower P.E.K.K.A
Tesla Electro Spirit Giant Snowball Magic Archer
Giant Snowball Electro Spirit Tesla Magic Archer
P.E.K.K.A Tesla Inferno Tower
Electro Spirit Giant Snowball Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tesla Inferno Tower P.E.K.K.A
Giant Snowball Tesla Magic Archer
P.E.K.K.A Inferno Tower
P.E.K.K.A Tesla Inferno Tower
Inferno Tower P.E.K.K.A Tesla
Electro Spirit Giant Snowball Tesla Magic Archer
P.E.K.K.A Tesla Inferno Tower
Inferno Tower P.E.K.K.A Tesla
P.E.K.K.A Electro Spirit Giant Snowball Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Tesla
P.E.K.K.A Tesla Inferno Tower
P.E.K.K.A Giant Snowball
P.E.K.K.A Tesla Inferno Tower Skeleton King
Tesla Magic Archer
Tesla Inferno Tower Electro Spirit P.E.K.K.A Magic Archer Skeleton King
Electro Spirit Giant Snowball Tesla Inferno Tower P.E.K.K.A Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Electro Spirit Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Giant Snowball
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Electro Spirit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball Magic Archer
Electro Spirit Giant Snowball Magic Archer
P.E.K.K.A
Giant Snowball Magic Archer
Electro Spirit Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer Skeleton King
Giant Snowball
P.E.K.K.A
Electro Spirit Giant Snowball Magic Archer Skeleton King
Giant Snowball Magic Archer
Giant Snowball Magic Archer

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