My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Dart Goblin Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Dark Prince Inferno Dragon
Giant Snowball
Dart Goblin Skeleton Army Inferno Dragon
Zap
Royal Giant Dart Goblin Skeleton Army Dark Prince Inferno Dragon
Barbarian Barrel
Electro Spirit Dart Goblin Bomb Tower Skeleton Army Dark Prince
The Log
Electro Spirit Royal Giant Dart Goblin Skeleton Army Dark Prince
Earthquake
Bomb Tower Skeleton Army
Arrows
Electro Spirit Dart Goblin Skeleton Army
Royal Delivery
Electro Spirit Dart Goblin Skeleton Army Dark Prince Inferno Dragon
Fireball
Dart Goblin Bomb Tower Skeleton Army Inferno Dragon
Poison
Dart Goblin Bomb Tower Skeleton Army
Lightning
Bomb Tower Dark Prince Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Skeleton Army Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Dart Goblin Skeleton Army Bomb Tower Dark Prince Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Dart Goblin Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Royal Giant
Dart Goblin Electro Spirit Dark Prince
Dart Goblin
Royal Giant Dark Prince
Bomb Tower
Rage
Dark Prince
Skeleton Army
Dark Prince
Royal Giant Dart Goblin Rage
Inferno Dragon

Defense Synergies 0 7

Electro Spirit
Dark Prince
Royal Giant
Dart Goblin
Bomb Tower Skeleton Army Dark Prince Inferno Dragon
Bomb Tower
Dart Goblin Skeleton Army
Rage
Skeleton Army
Dart Goblin Bomb Tower Inferno Dragon
Dark Prince
Electro Spirit Dart Goblin
Inferno Dragon
Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Bomb Tower Skeleton Army Inferno Dragon Dart Goblin Dark Prince
Bomb Tower Skeleton Army Dart Goblin Dark Prince Inferno Dragon
Bomb Tower Skeleton Army Inferno Dragon Dart Goblin Dark Prince
Bomb Tower Skeleton Army Dark Prince
Skeleton Army Electro Spirit Dart Goblin Bomb Tower Dark Prince
Dart Goblin Inferno Dragon Electro Spirit Bomb Tower
Electro Spirit Dart Goblin Bomb Tower
Inferno Dragon Bomb Tower Skeleton Army
Skeleton Army Dart Goblin Dark Prince
Dart Goblin Skeleton Army Electro Spirit Bomb Tower Dark Prince
Inferno Dragon Dart Goblin
Bomb Tower Skeleton Army Dark Prince
Bomb Tower Skeleton Army Electro Spirit Dart Goblin Dark Prince
Skeleton Army Inferno Dragon Bomb Tower
Bomb Tower Skeleton Army Inferno Dragon
Bomb Tower Skeleton Army Dark Prince
Bomb Tower Electro Spirit Dart Goblin Skeleton Army Dark Prince
Bomb Tower Electro Spirit Dart Goblin Dark Prince Inferno Dragon
Dart Goblin Bomb Tower Inferno Dragon
Skeleton Army Dark Prince Electro Spirit Dart Goblin Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince
Bomb Tower Inferno Dragon
Skeleton Army Bomb Tower Dark Prince
Skeleton Army Dark Prince
Skeleton Army Dark Prince Inferno Dragon
Electro Spirit Dart Goblin Bomb Tower
Skeleton Army Dark Prince Dart Goblin Bomb Tower
Bomb Tower Skeleton Army Dark Prince Inferno Dragon
Electro Spirit Bomb Tower Skeleton Army Dark Prince Inferno Dragon
Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Dart Goblin Bomb Tower Dark Prince
Skeleton Army Dark Prince
Skeleton Army Dark Prince Bomb Tower
Dart Goblin Bomb Tower Skeleton Army
Skeleton Army Electro Spirit Dart Goblin Bomb Tower Dark Prince Inferno Dragon
Electro Spirit Dart Goblin Bomb Tower Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Dark Prince
Dark Prince
Electro Spirit Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Dark Prince
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Dark Prince
Dart Goblin
Electro Spirit Dark Prince
Inferno Dragon
Dart Goblin
Dart Goblin
Dart Goblin
Electro Spirit Dart Goblin
Dart Goblin
Electro Spirit
Electro Spirit Dart Goblin Skeleton Army Dark Prince
Dart Goblin
Dart Goblin Dark Prince
Dart Goblin
Dart Goblin Dark Prince
Electro Spirit Dart Goblin
Dart Goblin
Dart Goblin Dark Prince

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