My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Bowler Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince Bandit
Giant Snowball
Clone Witch Little Prince
Zap
Clone Dark Prince Witch Bandit Little Prince
Barbarian Barrel
Electro Spirit Clone Dark Prince Witch Bandit Little Prince
The Log
Electro Spirit Clone Dark Prince Witch Bandit Little Prince
Earthquake
Clone Witch
Arrows
Electro Spirit Clone Witch Little Prince
Royal Delivery
Electro Spirit Clone Dark Prince Witch Bowler Bandit Little Prince
Fireball
Clone Witch Bowler Bandit Little Prince
Poison
Clone Witch Little Prince
Lightning
Dark Prince Witch Bowler Bandit Little Prince
Rocket
Witch Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Clone Dark Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Clone Bandit Little Prince Dark Prince Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Clone Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler Bandit
Mirror
Clone
Witch Bowler
Dark Prince
Witch Bandit Little Prince
Witch
Clone Dark Prince Bowler Bandit
Bowler
Electro Spirit Clone Witch Little Prince
Bandit
Electro Spirit Dark Prince Witch Little Prince
Little Prince
Dark Prince Bowler Bandit

Defense Synergies 0 12

Electro Spirit
Dark Prince Little Prince
Mirror
Bowler
Clone
Dark Prince
Electro Spirit Witch Bowler Bandit Little Prince
Witch
Dark Prince Bowler Bandit
Bowler
Mirror Dark Prince Witch Bandit Little Prince
Bandit
Dark Prince Witch Bowler Little Prince
Little Prince
Electro Spirit Dark Prince Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Dark Prince Witch Bandit
Witch Bowler Dark Prince Bandit
Witch Dark Prince Bowler Bandit
Dark Prince Bowler
Bowler Electro Spirit Dark Prince Bandit
Electro Spirit Witch Little Prince
Bowler Electro Spirit Bandit
Witch
Dark Prince Bowler Bandit Little Prince
Witch Electro Spirit Dark Prince Bowler Bandit
Witch
Bowler Dark Prince Witch Bandit
Bowler Electro Spirit Dark Prince Witch
Bandit
Bowler Bandit
Dark Prince Witch Bowler
Electro Spirit Dark Prince Witch Bowler Bandit Little Prince
Witch Electro Spirit Dark Prince Bowler Bandit Little Prince
Dark Prince Bowler Electro Spirit Witch Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Bowler Bandit
Bandit Bowler
Bandit Dark Prince Witch Bowler
Dark Prince Bowler Bandit
Dark Prince Witch Bowler Bandit
Electro Spirit Witch
Dark Prince Witch Bowler Bandit
Dark Prince
Electro Spirit Dark Prince Witch Bandit
Witch
Dark Prince Witch Bowler
Dark Prince Bowler
Dark Prince Bowler Witch Bandit
Witch Bowler
Witch Electro Spirit Dark Prince Bowler Little Prince
Bowler Electro Spirit Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bowler Bandit
Bandit
Dark Prince
Dark Prince Bowler
Electro Spirit Witch
Witch Bowler
Bowler
Bandit
Bowler
Dark Prince Bowler Bandit
Bowler Bandit
Bandit
Witch Bowler Bandit
Bowler Bandit
Dark Prince Bowler Bandit
Witch Bowler Little Prince
Bowler
Bowler
Electro Spirit Dark Prince Witch Bowler Little Prince
Witch
Witch Bowler Bandit
Witch Bowler Bandit
Bandit
Witch Little Prince
Electro Spirit Witch
Bowler
Bandit
Electro Spirit
Bowler
Electro Spirit Dark Prince Witch Bandit
Witch
Dark Prince Bowler
Bowler
Dark Prince
Electro Spirit Witch Bowler
Witch
Dark Prince Witch Bowler Bandit Little Prince

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