My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Musketeer
Zap
Minions Bandit
Barbarian Barrel
Electro Spirit Tesla Musketeer Bandit
The Log
Electro Spirit Musketeer Bandit
Earthquake
Tesla
Arrows
Electro Spirit Minions
Royal Delivery
Electro Spirit Minions Musketeer Bandit
Fireball
Minions Tesla Musketeer Bandit
Poison
Minions Musketeer
Lightning
Tesla Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Minions Bandit Tesla Musketeer Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Minions Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bandit
Minions
Mega Knight Bandit
Tesla
Musketeer
The Log Bandit Mega Knight
Freeze
The Log
Musketeer Bandit Mega Knight
Bandit
Electro Spirit Minions Musketeer The Log Mega Knight
Mega Knight
Minions Musketeer The Log Bandit

Defense Synergies 3 13

Electro Spirit
The Log
Minions
Tesla Musketeer Freeze The Log Bandit Mega Knight
Tesla
Musketeer The Log Minions
Musketeer
Tesla The Log Minions Bandit Mega Knight
Freeze
Minions Mega Knight
The Log
Tesla Musketeer Electro Spirit Minions Bandit Mega Knight
Bandit
Minions Musketeer The Log Mega Knight
Mega Knight
Minions Musketeer Freeze The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Musketeer The Log
Minions Tesla Musketeer The Log Bandit Mega Knight
Tesla Mega Knight Minions Musketeer Freeze Bandit
Tesla Minions Musketeer Bandit Mega Knight
The Log Mega Knight
Freeze The Log Electro Spirit Minions Tesla Musketeer Bandit Mega Knight
Minions Tesla Musketeer Electro Spirit Freeze
Electro Spirit Tesla Musketeer The Log Bandit Mega Knight
Tesla Minions Musketeer
Tesla Musketeer Bandit Mega Knight
Minions Electro Spirit Tesla Musketeer Freeze The Log Bandit Mega Knight
Minions Tesla Musketeer
Tesla Mega Knight Minions Musketeer Freeze The Log Bandit
Mega Knight Electro Spirit Minions Tesla Freeze The Log
Tesla Bandit Mega Knight
Tesla Freeze The Log Bandit Mega Knight
Tesla Mega Knight Minions Musketeer
Tesla Mega Knight Electro Spirit Minions Musketeer The Log Bandit
Freeze The Log Electro Spirit Minions Tesla Musketeer Bandit Mega Knight
Tesla Musketeer
Mega Knight Electro Spirit Minions Tesla Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Bandit
Bandit Tesla Musketeer The Log Mega Knight
Bandit Mega Knight Minions Musketeer The Log
Mega Knight Tesla Musketeer The Log Bandit
Tesla Musketeer Bandit Mega Knight
Electro Spirit Minions Tesla Musketeer Freeze
Minions Tesla Musketeer Bandit
Mega Knight Tesla
Freeze Mega Knight Electro Spirit Minions The Log Bandit
Tesla Musketeer
Mega Knight Minions Tesla Musketeer
Mega Knight The Log
Mega Knight Tesla Bandit
Tesla Musketeer Mega Knight
Tesla Electro Spirit Minions Musketeer Freeze The Log
Minions Mega Knight Electro Spirit Tesla Musketeer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log Bandit
Musketeer The Log Bandit
The Log Bandit
Musketeer Freeze The Log
The Log Mega Knight
Electro Spirit Minions Musketeer Freeze
Musketeer The Log
The Log Freeze
The Log Bandit
Minions Musketeer
Musketeer The Log Bandit
Musketeer
Musketeer The Log Bandit
Minions Musketeer Freeze Bandit
Musketeer The Log
Musketeer The Log Bandit
Musketeer The Log Bandit Mega Knight
Freeze
Minions
Musketeer The Log Bandit Mega Knight
The Log Mega Knight
Minions Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Freeze The Log Electro Spirit Mega Knight
The Log Musketeer Bandit
Musketeer The Log Bandit Mega Knight
Musketeer The Log Bandit
Musketeer
Electro Spirit Minions Musketeer Freeze
Musketeer The Log Bandit Mega Knight
Electro Spirit Freeze
Mega Knight
The Log
Electro Spirit Minions Musketeer Freeze Bandit
Musketeer
Freeze
The Log
Musketeer Mega Knight
The Log Musketeer
Musketeer Mega Knight
Electro Spirit Minions Musketeer Freeze The Log
Musketeer
Musketeer Freeze The Log Bandit Mega Knight

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