My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Wall Breakers Goblin Barrel Skeleton Army
Zap
Inferno Tower Wall Breakers Goblin Barrel Skeleton Army
Barbarian Barrel
Electro Spirit Knight Inferno Tower Wizard Wall Breakers Goblin Barrel Skeleton Army
The Log
Electro Spirit Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Electro Spirit Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Knight Wizard Wall Breakers Goblin Barrel Skeleton Army
Fireball
Inferno Tower Wizard Wall Breakers Goblin Barrel Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Knight Goblin Barrel Skeleton Army Fireball Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Knight Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Wall Breakers
Knight
Wall Breakers Goblin Barrel Fireball Wizard
Fireball
Electro Spirit Knight Wall Breakers
Inferno Tower
Wizard
Knight
Wall Breakers
Knight Electro Spirit Fireball
Goblin Barrel
Knight Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 5

Electro Spirit
Knight
Inferno Tower Fireball Wizard Skeleton Army
Fireball
Knight Inferno Tower
Inferno Tower
Knight Skeleton Army Fireball
Wizard
Knight Skeleton Army
Wall Breakers
Goblin Barrel
Skeleton Army
Inferno Tower Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Wizard
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Knight
Fireball Skeleton Army
Fireball Skeleton Army Electro Spirit
Inferno Tower Electro Spirit Fireball Wizard
Electro Spirit Fireball Inferno Tower
Inferno Tower Skeleton Army
Knight Skeleton Army Inferno Tower
Skeleton Army Electro Spirit Knight Fireball Wizard
Inferno Tower Fireball Wizard
Inferno Tower Skeleton Army Knight Fireball Wizard
Fireball Wizard Skeleton Army Electro Spirit
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Fireball
Wizard Knight Fireball Inferno Tower Skeleton Army
Fireball Electro Spirit Knight Wizard Skeleton Army
Wizard Electro Spirit Knight Fireball
Inferno Tower
Wizard Skeleton Army Electro Spirit Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Inferno Tower
Fireball Knight Wizard
Skeleton Army Knight Inferno Tower
Skeleton Army Knight Fireball Inferno Tower
Inferno Tower Knight Skeleton Army
Fireball Wizard Electro Spirit
Skeleton Army Knight Fireball Inferno Tower
Inferno Tower Knight Skeleton Army
Electro Spirit Knight Fireball Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Knight Inferno Tower
Skeleton Army Fireball
Skeleton Army Knight Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army
Inferno Tower Skeleton Army Electro Spirit Knight Fireball
Electro Spirit Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard Electro Spirit
Wizard
Fireball Wizard
Fireball Wizard
Fireball
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Electro Spirit Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Electro Spirit Fireball Wizard
Fireball
Fireball Wizard
Electro Spirit Fireball
Fireball Wizard
Electro Spirit Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball
Electro Spirit Fireball
Fireball
Fireball

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