My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Electro Spirit Ice Spirit Tesla Elite Barbarians Wizard Witch
The Log
Electro Spirit Ice Spirit Elite Barbarians Witch
Earthquake
Tesla Witch
Arrows
Electro Spirit Ice Spirit Witch
Royal Delivery
Electro Spirit Ice Spirit Elite Barbarians Wizard Witch P.E.K.K.A
Fireball
Tesla Elite Barbarians Wizard Witch
Poison
Wizard Witch
Lightning
Tesla Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Arrows Tesla Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Spirit Arrows Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians P.E.K.K.A
Ice Spirit
P.E.K.K.A Elite Barbarians Witch
Arrows
Elite Barbarians P.E.K.K.A
Tesla
Elite Barbarians
Arrows Electro Spirit Ice Spirit Wizard
Wizard
Elite Barbarians P.E.K.K.A
Witch
Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Electro Spirit Wizard Witch

Defense Synergies 0 10

Electro Spirit
Ice Spirit
Tesla Elite Barbarians Wizard Witch P.E.K.K.A
Arrows
Tesla P.E.K.K.A
Tesla
Ice Spirit Arrows Wizard
Elite Barbarians
Ice Spirit Wizard
Wizard
Ice Spirit Tesla Elite Barbarians P.E.K.K.A
Witch
Ice Spirit
P.E.K.K.A
Ice Spirit Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Elite Barbarians P.E.K.K.A Ice Spirit Tesla Witch
Tesla Witch P.E.K.K.A Elite Barbarians
Tesla Elite Barbarians Witch P.E.K.K.A
Arrows Elite Barbarians P.E.K.K.A
Arrows Electro Spirit Tesla
Tesla Electro Spirit Ice Spirit Arrows Wizard Witch
Electro Spirit Arrows Tesla P.E.K.K.A
Tesla Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Ice Spirit Tesla
Witch Electro Spirit Arrows Tesla Wizard
Arrows Tesla Wizard Witch
Tesla P.E.K.K.A Ice Spirit Elite Barbarians Wizard Witch
Wizard Electro Spirit Ice Spirit Arrows Tesla Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Tesla
Ice Spirit Tesla Elite Barbarians P.E.K.K.A
Tesla Wizard Arrows Elite Barbarians Witch P.E.K.K.A
Ice Spirit Arrows Tesla Electro Spirit Elite Barbarians Wizard Witch
Arrows Wizard Witch Electro Spirit Ice Spirit Tesla
P.E.K.K.A Tesla Elite Barbarians
Wizard Electro Spirit Arrows Tesla Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Witch P.E.K.K.A
Arrows Tesla Elite Barbarians Wizard
P.E.K.K.A Ice Spirit Elite Barbarians Witch
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Tesla Elite Barbarians Witch
Arrows Wizard Electro Spirit Ice Spirit Tesla Witch
P.E.K.K.A Tesla Elite Barbarians Witch
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Electro Spirit Ice Spirit Elite Barbarians Witch
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians Witch
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Tesla Wizard Witch
Wizard Tesla Witch
Tesla Elite Barbarians Witch Electro Spirit Ice Spirit P.E.K.K.A
Arrows Electro Spirit Tesla Elite Barbarians Wizard Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Electro Spirit Ice Spirit Witch
Arrows Wizard Witch
Arrows Ice Spirit Wizard
Arrows Wizard
Elite Barbarians
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Electro Spirit Ice Spirit Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Elite Barbarians Arrows Wizard Witch
Electro Spirit Ice Spirit Wizard Witch
Elite Barbarians
Arrows Wizard
Electro Spirit Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Electro Spirit Ice Spirit Witch
Arrows Wizard Witch
Arrows
Wizard
Arrows Wizard
Arrows
Elite Barbarians P.E.K.K.A
Electro Spirit Ice Spirit Elite Barbarians Witch
Witch
Witch

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